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Pride and Temperance is live in 33 Immortals – new weapons and modes
Thunder Lotus has released a substantial update for multiplayer action‑roguelike 33 Immortals, expanding its raid‑scale co‑op runs with fresh tools and tougher challenges. The patch – titled Pride and Temperance – is available now and builds on the Game Preview that launched on March 18. It introduces two new weapons, a layered Ordeals and Agony challenge system, revamped encounter objectives, and a combat rethink via Armor Break. The progression ceiling also climbs to Feat Level 15, accompanied by new cosmetic rewards and expressive options.
What’s in the Pride and Temperance update

The studio frames the patch around contrasting virtues – exuberance and restraint – and translates that theme into mechanics that reward both high‑risk plays and measured execution. Core additions reshape how groups tackle bosses, how rooms unfold, and how heavy attacks fit into builds.
- 2 new weapons – Crossbows of Pride and Glaive of Temperance
- Ordeals and Agony tiers – scalable modifiers for tougher rewards
- Randomized chamber objectives – new Capture and Destroy variants
- Armor Break – replaces Stun, elevating Heavy Attacks’ role
- Feat Level 15 – new cap with the Crown and Cape of Immortality
- Customization – Illuminations and 12 Epic Animated Emotes

New weapons reshuffle roles
Both weapons are tuned to distinct playstyles. The Crossbows lean on precision and momentum, building damage through marked targets, while the Glaive emphasizes meter management and timing to maintain output under pressure.

New weapons at a glance
The table below outlines how each weapon embodies its virtue and where it fits in a squad – providing a quick comparison for your next raid‑scale run.

Ordeals and Agony – scalable difficulty for bigger payouts
Players at Feat Level 10+ can now equip Ordeals, encounter modifiers that strengthen enemies and raise the stakes. Clearing boss fights with Ordeals active advances the group through escalating Agony tiers – each step offers stronger buffs alongside harsher hazards. Surviving the upper tiers is positioned as a route to Legendary rewards, giving coordinated squads a clear endgame ladder.
Chamber objectives get variety
Torture Chambers now roll randomized objectives to vary pacing and positioning. Beyond the familiar “Clear,” two new types join the pool:
- Capture – recover Seals of Damnation from enemies
- Destroy – hunt down Effigies of Submission across the arena
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Success calls in the chamber’s Elite foes and opens the path forward; failure forces a regroup – a small shift that adds friction and replay value across runs.
Armor Break replaces Stun
A new Armor Break layer deepens combat. Certain enemies now carry an Armor bar that must be cracked with Heavy Attacks before health damage applies. This change elevates buildcraft around heavies and timing windows; related Perks and Relics have been updated to match. A new armored training dummy in Dark Woods lets players test setups before committing.
Progression cap raised, more ways to express yourself
The cap climbs to Feat Level 15, unlocking the Crown of Immortality and Cape of Immortality. The update also adds Illuminations – visual effects for the End of Run screen – obtainable via boss chests, Feats, Daily Quests, or Charon’s shop. For social flair, 12 new Epic Animated Emotes broaden nonverbal communication in raids.
Context: 33‑player raids in shorter bursts
33 Immortals remains a 33‑player action‑roguelike where weapons are picked up on the fly and massive bosses anchor each run. The team frames its approach as “pick up and raid” – aiming to deliver large‑scale, raid‑style coordination in shorter, digestible sessions rather than traditional long‑form MMO schedules. Developer vlog link for a visual recap: https://www.youtube.com/@thunderlotus
Final takeaway – harder ladders, sharper tools
Pride and Temperance pushes 33 Immortals toward a clearer endgame loop – Ordeals and Agony tiers for challenge, Armor Break for depth, and Feat Level 15 for progression. If you’re chasing tougher raids or fresh roles, the new weapons and objectives reshape how squads plan their next push.
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