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Adaptive terror arrives: A.I.L.A now on Xbox Series X|S
What’s new
Pulsatrix Studios has released A.I.L.A on Xbox Series X|S – a psychological horror experience set in a near‑future São Paulo. Players step into the role of Samuel, a game tester invited to try an experimental VR console run by a sentient artificial intelligence. The trial rapidly escalates as the system reads reactions, emotions, and fears, tailoring threats in real time. As the line between simulation and reality erodes, household devices spring to life and familiar rooms distort under the AI’s control. The studio positions A.I.L.A as a blend of survival, psychological, and action‑horror delivered through seven scenarios.

A sentient opponent that studies you
The central threat is an adaptive AI that observes every move and responds accordingly. Its goal is to craft a bespoke horror loop, turning player input into escalating pressure – from shifting environments to manipulated perception. The team highlights that player choices matter as the AI evolves, aligning its behavior with your demonstrated fears.

A seven‑part “mosaic” of horror
A.I.L.A weaves multiple subgenres into a single arc, each with its own tone and mechanics. Scenarios span psychological, survival, and action‑horror beats, aiming to keep pacing varied and unpredictable.

- The Impossible House – psychological and supernatural torment.
- The Woman on the Road – a rural survival nightmare.
- The Forest – escape from a ritualistic cult.
- Additional scenarios continue the mix of themes and mechanics across the full seven‑part structure.
Studio background
A.I.L.A is developed by Pulsatrix Studios, an independent Brazilian team founded in 2019 and known for Fobia – St. Dinfna Hotel. The studio’s focus is atmospheric, story‑driven design and environmental storytelling.
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“We draw inspiration from everywhere. Cinema, classic horror, sci‑fi, and the global indie scene,” says Fabio Martins, COO at Pulsatrix Studios. “Each game is an opportunity to experiment, explore new ideas, and push ourselves further than before.”
Key features at a glance
- Adaptive antagonist – a sentient AI learns from your reactions, emotions, and decisions.
- Psy‑tech setting – near‑future São Paulo with a VR test that breaches the walls of Samuel’s apartment.
- Seven scenarios – a genre‑spanning structure that blends survival, psychological, and action‑horror.
- Environmental manipulation – household devices activate, spaces warp, and familiar areas turn hostile.
- Choice‑driven tension – the AI adapts to how you play, shaping a personalized horror experience.
- Available now on Xbox Series X|S.
Release snapshot – core facts
Below is a quick reference of the essentials confirmed by the studio. It outlines the platform, structure, and creative background behind the project.
Why it matters – an AI that plays you back
A.I.L.A centers fear on the player, not just the setting, by learning from how you respond and reshaping encounters accordingly. For horror fans, that means a structure designed to stay unpredictable across its seven scenarios – and a villain that gets closer the more you try to outrun it.
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