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BlazBlue Entropy Effect X brings roguelike combat to PS5 on February 12, 2026
91Act has unveiled BlazBlue Entropy Effect X – a standalone roguelike take on the BlazBlue universe – slated for PlayStation 5 on February 12, 2026. Studio head Michael Jiang outlined the project’s direction, emphasizing responsive combat infused with the series’ trademark flair. The reveal frames a world on the brink, with players operating as Ace, diving into the Sea of Possibility to gather Shards of Possibility and uncover the cause of impending collapse. The announcement arrives with a first look trailer and a breakdown of its build-driven progression.
Roguelite built on BlazBlue’s fighting DNA

Rather than 1v1 duels, Entropy Effect X shifts to an action-forward platform roguelike – tight inputs, stylish combos, and precise i-frames remain at the core. Players pick avatars from a roster of familiar BlazBlue characters, complete with recognizable techniques such as Carnage Scissors and Hiyoku Getsumei. Runs play out across ever-shifting dimensions, reading enemy swarms, threading through danger, and chaining pressure-heavy strings as the story unfolds in a new, original arc within the Entropy Effect universe.
Tactics and Potentials: a two-pillar build system

Progression centers on two systems designed to evolve each descent. Tactics are universal augments that attach to core actions – for example, electrifying foes during a dash, calling down spears of light on super activation, or generating gravity wells that pull enemies into a damaging vortex. These layer onto movement, dodges, and attacks to amplify effect without adding input complexity.
Potentials are character-specific enhancements that modify signature moves. They can increase damage, speed, and range; unlock follow-ups; extend i-frames; or add effects like HP regeneration on hit. Because each avatar plays differently, Potentials naturally create new strings and fresh routes, shaping distinct playstyles with every run.

Why the Sea of Possibility matters
The “Sea” frames a descent through multiple levels where players suppress threats and harvest Shards. With a growing roster, hundreds of Potentials per character kit, and six distinct Tactics styles for universal augments, the system aims at near-endless combinations across repeated dives. The studio highlights builds ranging from a precision eliminator, to a counter-centric sword master converting perfect guards into executions, to a strategist leveraging elemental effects while staying largely stationary.

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Story setup: Ace and the collapse
The narrative opens on a collapsing world where “everything familiar is falling apart.” As Ace, players plunge into the Sea of Possibility, confront warped dimensions, collect Shards, and pursue the truth behind the looming destruction. The team positions this as an original storyline that expands the Entropy Effect setting while preserving BlazBlue’s identity through its characters and combat tone.

Watch the reveal trailer
The first trailer showcases the swarm-based combat loop, movement-focused augments, and the dimension-hopping structure. It also teases how Potentials and Tactics knit into moment-to-moment decision-making during a run. Watch the reveal here:

Release details
BlazBlue Entropy Effect X is scheduled to launch on PlayStation 5 on February 12, 2026. The developer lists the roguelike structure, shifting dimensions, character-driven Potentials, and six Tactics styles as the core pillars at release.

Final takeaway – BlazBlue’s speed meets roguelike depth
Entropy Effect X translates the series’ crisp combat into a run-based platformer built for experimentation. If you’ve wanted BlazBlue’s feel with the replayability of a roguelite, this February 12, 2026 PS5 release sets the stage to test builds, push runs, and piece together the mystery behind Ace’s world.

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