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Cairn on PS5 dives into Aava’s obsession and survival on Kami
The Game Bakers have shared new details on Cairn’s narrative and core systems, framing it as more than a pure sim. At its heart is a realistic climbing model that builds steady tension as players scale Kami — a peak no one has ever summited. The ascent is also a survival challenge, with Aava managing food, water, and rest to endure the mountain. Developers Emeric Thoa (creative director) and Mathieu Bablet (art director and writer) spotlighted the story’s focus on drive, sacrifice, and what compels alpinists to push past their limits. The game is set to arrive on PS5 on January 29.
Aava: a solitary, driven alpinist

Cairn follows Aava, an experienced mountaineer intent on reaching Kami’s summit alone. Bablet characterizes her as exacting and perfectionist — someone who chases the fleeting freedom that follows a hard-won route. The team frames her solitude as a consequence of the sport’s demands: hardening body and mind often comes with personal trade-offs, and those choices echo through her relationships.
Climbing, rethought

The Game Bakers emphasize an ultra-realistic climbing system designed to be approachable yet capable of producing real tension on exposed walls. It’s built to make each move feel consequential without becoming opaque, capturing the sensation of committing to tenuous holds as elevation and fatigue build.
Survival on the mountain

Climbing is only part of the ascent. Cairn layers in survival pressures — finding food, securing water, and locating safe places to rest. These systems tie directly into pacing and risk, turning route choices and timing into life-or-death considerations as weather and exhaustion set in.
Encounters that shape the climb
While Aava’s bid is a solo push, she’s not alone on Kami. She meets Marco, a younger climber who represents a more carefree philosophy — climbing for joy rather than pride. Off the mountain, Naomi checks in regularly, while her agent Chris tries to keep up. Along the way, Aava confronts the presence of other climbers — both living and those who never descended — and traces of a troglodyte civilization known for expert climbing and rock carving high in the mountains. These encounters reveal her past and sharpen the themes driving the story.
Obsession, consequences, and influences
Bablet frames the narrative around Aava’s obsession with the ascent — a relentless focus that sidelines everything else and carries consequences. Thoa cites the palpable determination found in mountaineering tales, noting works like Jiro Taniguchi’s The Summit of the Gods as touchstones for Cairn’s tone and perspective.
Key gameplay pillars
- Ultra-realistic climbing – a new system that is easy to grasp yet generates sustained tension on exposed routes.
- Survival management – scavenge for food and water, and plan rest to endure long pushes.
- Solo ascent narrative – a character-driven story about ambition, sacrifice, and the cost of obsession.
- Meaningful encounters – cross paths with climbers like Marco, hear from Naomi and Chris, and uncover remnants of a mountain civilization.
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Release timing and video
Cairn is scheduled to launch on PS5 on January 29. The studio has also shared a new video highlighting the climb and narrative setup:
Final takeaway – the climb is the story
Cairn positions every handhold as a choice with narrative weight, blending sim-like climbing with survival rhythms and a focused character study. For players, it means a deliberate, high-stakes ascent where mechanics and theme pull in the same direction.
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