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Call of Duty: Black Ops 7 unveils co-op story and Endgame
Call of Duty: Black Ops 7 is set in 2035 and drops PlayStation players into a near-future crisis where old enemies resurface and new power brokers step into the light. Launching on PS5 and PS4 on November 14, the game introduces a co-op Campaign that aims to stand alone while nodding to Black Ops history. After finishing the opening run of missions, players unlock Endgame – a replayable, high-stakes experience built for both solo and squads. The mode centers on the city of Avalon, with escalating challenges, progression that matters, and the pressure to extract before it all slips away.
Launch and platforms

Black Ops 7 releases on November 14 for PS5 and PS4. The setting is a near-future world teetering on collapse, with the Campaign and Endgame both designed to be played co-operatively or solo.
The package focuses on co-op systems from the start – progress feeds into Endgame, and Endgame progression returns benefits across your broader profile.

Co-op Campaign: a standalone story that connects the saga
The Campaign is built to be fully playable in co-op, spanning high-stakes missions from neon rooftops in Japan to the Mediterranean coast. Players investigate The Guild, a global tech power led by CEO Emma Kagan, and hunt a device designed to turn fear into a weapon.

Developers position the narrative as a story that can be enjoyed on its own while reconnecting characters and threads from earlier Black Ops titles. Avalon – an expansive city – sits at the heart of the Campaign, with secrets that ripple across the wider experience.
Endgame: replayable co-op for 1-32 players
After completing the first 11 co-op Campaign missions, Endgame unlocks. It supports 1-32 players in squads of up to four and unfolds across escalating exposure zones inside Avalon. Objectives and enemies scale as you push deeper, with dynamic Assignments and the constant choice to extract or risk more.
Progression includes Level and Weapon XP, Weapon Camos, and persistent upgrades – but there is a catch: if you are killed in action, you lose your gains from that run. Survive, extract, and your progress is preserved.
Abilities, loadouts, and progression
Endgame opens full Loadout customization via the C-Link C.O.M.B.A.T. OS. You pick an Operator plus a Major and Minor Ability to shape your approach – examples include the Hand Cannon, Active Camo, and a Grappling Hook.
During a run, you increase your Combat Rating by completing objectives and defeating enemies. Each rank-up presents a choice between two Skill Tracks or Skills. Progression builds toward a max Combat Rating of 60, expanding your tools as the danger rises.
- Six Skill Tracks: for example, Gunner (faster reloads, quick weapon swaps) and Surgeon (enhanced health recovery, faster revives).
- Risk-reward loop: push deeper into higher exposure zones to unlock more power – but death wipes your current run.
Read also our article: Lumines Arise launches Nov 11 on PS5 with a synesthetic twist
Where the story picks up
The Campaign revisits one of Black Ops’ defining antagonists: Raul Menendez – last seen driving a global movement and a new Cold War. His reappearance threatens to drag the world back into darkness.
“Once again, you shall know fear.” — Raul Menendez
As The Guild positions itself as humanity’s shield, David Mason and elite JSOC Operators question the corporation’s motives and chase reports of a device engineered to weaponize fear. The conflict converges on Avalon, tying together returning figures and fresh faces in 2035.
Watch the latest look
An official video preview highlights the co-op setup, Endgame structure, and the Avalon setting. Note that the video may include an age gate depending on your YouTube settings.
Final takeaway – why this matters
Black Ops 7 doubles down on co-op from the ground up, linking a globe-trotting story to a replayable extraction-style Endgame with meaningful progression and real loss on failure. For players, that means a Campaign built to share and a late-game loop where every decision – gear, Skills, and when to extract – can decide whether a run becomes a breakthrough or a wipe.
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