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Roguelite Cat God Ranch arrives on Xbox and PC with 100+ animals
CrazyPotato Studio has released Cat God Ranch on Xbox One, Xbox Series X|S and Windows PC, launching on November 20, 2025 with Xbox Play Anywhere support. The game blends strategic deckbuilding with light ranch management, centering on animal synergies rather than traditional combat. According to the studio, there are over 100 animals to collect and combine, including a slate of prehistoric species. The design pulls from modern roguelites and card-driven hits while carving out its own systems. Since its earlier PC debut, the studio notes that more than 100,000 players have supported the game.
Release at a glance

Key launch details gathered from the official announcement are summarized below.
What sets it apart: deckbuilding meets ranch management

Cat God Ranch is built around synergy-driven runs where animals, terrains and props interact to generate value. Rather than expanding an ever-growing card pool, the game channels choice into a curated setup that emphasizes combinations and pacing. The focus is on building economy and momentum through clever animal placement and timing.
Design inspirations and genre context

CrazyPotato Studio cites time with roguelikes such as Brotato, Balatro and Slay the Spire, and points to Luck be a Landlord as a key influence. While the structure will feel familiar to deckbuilder fans, the ranch layer and animal-centric triggers aim to push different decision points – when to pivot, when to consolidate, and how to stack multipliers without flooding the pool.
Pick-3 family system to shape each run

At the start of a run, players freely choose three animal families to include. The studio says this approach prevents excessive card-pool bloat and preserves the odds of finding specific animals as content grows. There are eight families at present, and the system is designed so that even if the roster expands to ten families in the future, the spawn probability for individual animals remains stable. The result is a tighter loop with clearer build identities.
Extinct animals get “highlight moments”

To inject pace and drama, extinct species have bespoke, run-defining triggers:
- Phorusrhacos – enters play by removing all smaller animals and absorbing their contributions, creating a decisive tempo swing.
- Smilodon – an apex predator that leaves meat after feeding; paired with mice, it can ignore distance and devour every animal on the field.
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These scripted peaks aim to accelerate the pace mid-run and reframe your board around a single power spike.
Build variety beyond the fossils
The studio highlights multiple economic and swarm-style lines:
- Peacocks – a high-cost “luxury” route to scale income.
- Chipmunks – unchecked breeding for exponential board presence.
- Prehistoric DLC options – additional ancient creatures expand synergy space in the latest DLC.
Developer perspective
“Our goal was simple: create a fun roguelike game filled with adorable animals,” the team writes in its official post, adding that more than 100,000 players have supported the project since its PC launch.
Bringing the game to Xbox aligns with that trajectory while keeping the content pool controlled and expandable without diluting drop rates.
Why it matters
For roguelite and deckbuilder fans, Cat God Ranch offers a contained, synergy-first loop with clear power spikes and flexible build paths. The pick-3 family system and extinct-animal moments encourage experimentation without overwhelm – a structure built to evolve over time while keeping run identity intact.
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