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How Chun-Li was rebuilt for Fatal Fury: City of the Wolves
Chun-Li is now part of Fatal Fury: City of the Wolves – and the team behind the crossover explains how they made her feel at home in South Town. The developers say the work went far beyond a model swap, rethinking both her look and her behavior in combat. Visual proportions, facial definition, and even hand size were revisited to align with the game’s art direction while keeping her instantly recognizable. On the gameplay side, her movement, animations, and signature techniques were tuned to match City of the Wolves’ systems without losing her roots. The addition follows an earlier crossover this year with Ken, reinforcing a broader collaboration theme.
Visual adaptation for SNK’s style

The team reinterpreted Chun-Li to match City of the Wolves’ subtle anime-inspired style. They adjusted the placement of her eyes and nose to fit the game’s visual language, sharpened facial contours to maintain her “cool beauty” image, and gave her gaze a slightly fiercer expression. Her hands were scaled up to suit the game’s proportions, while the fingers kept a graceful silhouette – a small but deliberate detail to preserve her presence.
Keeping the iconic kicks intact

One internal debate focused on Chun-Li’s legs. Initial passes made them slimmer under City of the Wolves’ usual rules, which risked diluting a core part of her silhouette. The developers prioritized her signature power kicks, choosing to bend their typical proportion guidelines so her iconic lower-body strength remains immediately readable in motion and in pose.
Gameplay integration – familiar yet fresh

Beyond visuals, the studio reworked her movement patterns and behavior from the ground up to sit naturally within City of the Wolves. The guiding principle was twofold: approachable for players used to Street Fighter 6, and evocative for long-time fans. Her implementation includes the Hidden Gear move “Shichisei Senkūkyaku” and victory poses designed to resonate with those who know her history. The team also refined recovery timings, mid-combo poses, and other subtle animation beats – details meant to communicate care without drawing attention away from the fight.
Customization via Color Edit

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Chun-Li supports the game’s Color Edit feature, enabling per-part color changes across facial features and clothing. The system lets players explore both classic palettes and bold variations, and it plays nicely with City of the Wolves’ Rev System for expressive looks during matches. The developers highlight this as a way for the community to put its stamp on the character while staying within the game’s aesthetic framework.
Part of a wider crossover push

The studio frames Chun-Li’s arrival as another step in integrating characters from outside the series in a way that feels native to City of the Wolves. They cite the earlier addition of Ken this year as proof of the ongoing effort to honor guest characters’ legacies while aligning them to SNK’s mechanics and style.
Why it matters – a crossover built on craft
For players, Chun-Li’s inclusion is not just a roster boost – it is a carefully engineered bridge between two fighting lineages. Expect a character who reads as Chun-Li at a glance and in motion, yet operates cleanly within City of the Wolves’ systems, with customization options to make her uniquely yours.
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