Code Vein II dated for PS5: choices, time travel and a rebuilt combat core

date 3 minutes
date 42
Code Vein II dated for PS5: choices, time travel and a rebuilt combat core
Table of Content Зміст статті

Bandai Namco’s Code Vein II arrives on PlayStation 5 on January 30, continuing the studio’s dramatic exploration action RPG series in a post‑apocalyptic world. The sequel leans into high‑stakes, challenging combat and a story about rewriting fate across different timelines. Players travel with a single trusted partner, confronting unforgiving enemies and treacherous zones while shaping outcomes through their decisions. The studio’s producer Keita Iizuka and director Hiroshi Yoshimura outlined the game’s core ideas and systems in an official developer discussion.

A journey to alter history

Keita Iizuka and Hiroshi Yoshimura discuss Code Vein II for PS5, highlighting its challenging gameplay and unique partners...
Keita Iizuka and Hiroshi Yoshimura discuss Code Vein II for PS5, highlighting its challenging gameplay and unique partners…

Code Vein II structures its narrative around moving between the present and the past to change relationships and the state of the world. Those interventions can lead to multiple endings, with the option to revisit earlier moments to alter outcomes. For replay, the game includes New Game+, allowing players to carry over levels and selected progress.

“There are multiple endings, and the way players reach them is defined by their choices,” said Yoshimura, noting the story adapts to interventions across timelines.

Keita Iizuka and Hiroshi Yoshimura discuss Code Vein II for PS5, showcasing its unique gameplay and companion system.
Keita Iizuka and Hiroshi Yoshimura discuss Code Vein II for PS5, showcasing its unique gameplay and companion system.

Buddy-first combat, rebuilt around new strategies

Combat retains Code Vein’s identity as a demanding action RPG while doubling down on the series’ single‑buddy design – you explore and fight with just one companion.

Revenants in a post-apocalyptic world face challenges in Code Vein II, launching January 30 for PS5.
Revenants in a post-apocalyptic world face challenges in Code Vein II, launching January 30 for PS5.
  • Summoning – fight side‑by‑side with your partner to coordinate attacks.
  • Assimilation – temporarily merge with your partner to become one, opening new tactical options.

These concepts underpin a reworked action system intended to preserve the sense of camaraderie while expanding strategic depth.

Epic battle scene from Code Vein II showcases intense action and fiery effects, highlighting the game
Epic battle scene from Code Vein II showcases intense action and fiery effects, highlighting the game

“We rebuilt the system around two new strategic concepts – ‘Summoning’ and ‘Assimilation’ – while keeping the buddy bond at the core,” Yoshimura explained.

Weapons, builds and animation upgrades

Code Vein II character showcasing dramatic style; set for PS5 release on January 30, 2024, in a post-apocalyptic world.
Code Vein II character showcasing dramatic style; set for PS5 release on January 30, 2024, in a post-apocalyptic world.

Two new weapon archetypes headline the arsenal alongside returning categories that have been fully reanimated for smoother, weightier motion:

  • Rune Blade – a technical option that uses formae power to levitate blades; player and weapon can move independently for coordinated assaults.
  • Twin Blades – dual‑wielded, speed‑focused arms emphasizing spins and rapid strings. Hit count matters as you can stack wounds per strike to maximize Ichor gained from blood drains.
Keita Iizuka and Hiroshi Yoshimura discuss Code Vein II, a dramatic RPG for PS5 launching January 30, 2024.
Keita Iizuka and Hiroshi Yoshimura discuss Code Vein II, a dramatic RPG for PS5 launching January 30, 2024.

Read also our article: Kirby heads to Switch 2: listings, upgrades, and what’s playable now

Weapons now support direct formae attachments with more type‑specific choices, making build tailoring clearer than in the previous game.

“You can equip formae directly onto weapons, with many more type‑specific options,” Iizuka noted.

Character customization screen from Code Vein II, featuring a male avatar with unique hairstyles and attire options.
Character customization screen from Code Vein II, featuring a male avatar with unique hairstyles and attire options.

Worldbuilding, visuals and boss transformations

The sequel introduces a new setting while preserving recognizable threads from the original – expect familiar items, gifts and weapons as subtle nods. Visually, the team blends anime‑style characters into realistic, detailed backgrounds for a distinct look. Certain allies can appear as bosses with drastically altered forms, a deliberate contrast meant to invite speculation that the story later addresses.

Character customization screen from Code Vein II shows detailed avatar options ahead of the January 30 PS5 launch.
Character customization screen from Code Vein II shows detailed avatar options ahead of the January 30 PS5 launch.

Character creation expands

Customization grows in breadth with adjustable body types, new hair options and broader color gradients. Outfits can be mixed and matched via toggles, cloaks and hoods are handled as separate gear parts, and prior accessory cost limits have been removed to widen cosmetic freedom.

Design process and narrative integrity

Yoshimura continued using his documented “verbalization” approach – writing down every game element and mapping their connections – to keep a large project cohesive as expectations evolve. The team iterated from prototype to refine the action and maintain character integrity within a story that changes history.

“Maintaining consistency was tough, but ensuring characters felt alive mattered even more,” Yoshimura said, while Iizuka added that extensive rewrites aimed for a seamless flow despite timeline shifts.

Final takeaway – why this matters

Code Vein II focuses on choice‑driven storytelling and a two‑person combat dynamic enhanced by Summoning and Assimilation. For players, that means a harder, more tactical adventure where decisions and builds truly reshape the journey – and its ending.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

Facebook
UA
Article:
Read all arrow
Developers Pick Standout Mafia: the Old Country Photo Mode Work

After adding Photo Mode in November’s Free Ride Update, Mafia: The Old Country showcases fan-made shots—complete with insights from the art team on composition, lighting, and world-building.

Super Robot Wars Y Expands with Dlc Pack 2 and Battle Rush 2

DLC Pack 2 lands in SUPER ROBOT WARS Y with five new units and dozens of missions, while a free update introduces Battle Rush 2, higher level caps, and deeper upgrades across pilots, mechs, and weapons.

Retro Nintendo Gear Lands in Animal Crossing with Update 3.0

Help your resort hotel thrive and the island’s souvenir shop will stock classic Nintendo gear. Update 3.0 brings Ultra Hand, Love Tester, Game Boy, Famicom and NES – plus classic-game access with Nintendo Switch Online.

Code Vein Ii Sets Sights on Frame Rate Stability Across All Platforms

Developers pledge ongoing patches for CODE VEIN II, prioritizing frame rate stability and balance tweaks across all platforms. No dates yet, but the team says updates are coming as soon as possible.

Subscribe to “By-Gamers” on Telegram for gaming intel.
No filler, no fuss—just your daily XP boost. Hop in and level up, squad!
Telegram subscribe image Telegram subscribe image Telegram subscribe image
Read also
To top