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Code Vein II dated for PS5: choices, time travel and a rebuilt combat core
Bandai Namco’s Code Vein II arrives on PlayStation 5 on January 30, continuing the studio’s dramatic exploration action RPG series in a post‑apocalyptic world. The sequel leans into high‑stakes, challenging combat and a story about rewriting fate across different timelines. Players travel with a single trusted partner, confronting unforgiving enemies and treacherous zones while shaping outcomes through their decisions. The studio’s producer Keita Iizuka and director Hiroshi Yoshimura outlined the game’s core ideas and systems in an official developer discussion.
A journey to alter history

Code Vein II structures its narrative around moving between the present and the past to change relationships and the state of the world. Those interventions can lead to multiple endings, with the option to revisit earlier moments to alter outcomes. For replay, the game includes New Game+, allowing players to carry over levels and selected progress.
“There are multiple endings, and the way players reach them is defined by their choices,” said Yoshimura, noting the story adapts to interventions across timelines.

Buddy-first combat, rebuilt around new strategies
Combat retains Code Vein’s identity as a demanding action RPG while doubling down on the series’ single‑buddy design – you explore and fight with just one companion.

- Summoning – fight side‑by‑side with your partner to coordinate attacks.
- Assimilation – temporarily merge with your partner to become one, opening new tactical options.
These concepts underpin a reworked action system intended to preserve the sense of camaraderie while expanding strategic depth.

“We rebuilt the system around two new strategic concepts – ‘Summoning’ and ‘Assimilation’ – while keeping the buddy bond at the core,” Yoshimura explained.
Weapons, builds and animation upgrades

Two new weapon archetypes headline the arsenal alongside returning categories that have been fully reanimated for smoother, weightier motion:
- Rune Blade – a technical option that uses formae power to levitate blades; player and weapon can move independently for coordinated assaults.
- Twin Blades – dual‑wielded, speed‑focused arms emphasizing spins and rapid strings. Hit count matters as you can stack wounds per strike to maximize Ichor gained from blood drains.

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Weapons now support direct formae attachments with more type‑specific choices, making build tailoring clearer than in the previous game.
“You can equip formae directly onto weapons, with many more type‑specific options,” Iizuka noted.

Worldbuilding, visuals and boss transformations
The sequel introduces a new setting while preserving recognizable threads from the original – expect familiar items, gifts and weapons as subtle nods. Visually, the team blends anime‑style characters into realistic, detailed backgrounds for a distinct look. Certain allies can appear as bosses with drastically altered forms, a deliberate contrast meant to invite speculation that the story later addresses.

Character creation expands
Customization grows in breadth with adjustable body types, new hair options and broader color gradients. Outfits can be mixed and matched via toggles, cloaks and hoods are handled as separate gear parts, and prior accessory cost limits have been removed to widen cosmetic freedom.
Design process and narrative integrity
Yoshimura continued using his documented “verbalization” approach – writing down every game element and mapping their connections – to keep a large project cohesive as expectations evolve. The team iterated from prototype to refine the action and maintain character integrity within a story that changes history.
“Maintaining consistency was tough, but ensuring characters felt alive mattered even more,” Yoshimura said, while Iizuka added that extensive rewrites aimed for a seamless flow despite timeline shifts.
Final takeaway – why this matters
Code Vein II focuses on choice‑driven storytelling and a two‑person combat dynamic enhanced by Summoning and Assimilation. For players, that means a harder, more tactical adventure where decisions and builds truly reshape the journey – and its ending.
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