Code Vein II reshapes its world and partners ahead of Jan 30

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Code Vein II reshapes its world and partners ahead of Jan 30
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Bandai Namco’s Code Vein II arrives January 30 on Xbox Series X|S, building on the 2019 action RPG with a standalone, time‑travel narrative and a reworked partner system that anchors both the story and minute‑to‑minute combat. Director Hiroshi Yoshimura and producer Keita Iizuka return, positioning AI companions, flexible classes, and aggressive resource loops at the core of the experience. The sequel revisits the series’ post‑apocalyptic, anime‑styled world while keeping newcomers in mind – no prior lore study required. A recent closed preview highlighted a chapter centered on Josée Anjou and showcased the game’s expanded systems.

Release snapshot

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Launch date – January 30. Platform – Xbox Series X|S. The sequel retains third‑person, stamina‑based combat while layering in more customization and partner‑driven tactics.

A new story that remixes the world

Iconic moment from Code Vein II featuring a character unleashing a powerful attack in a vibrant, anime-inspired setting.
Iconic moment from Code Vein II featuring a character unleashing a powerful attack in a vibrant, anime-inspired setting.

Code Vein II reframes familiar imagery – humans and Revenants sharing a dying world – into an original setting and plot. A century after a failed attempt to stop The Resurgence, a new entity, Luna Rapacis, corrupts Revenants and hastens catastrophe. Players hunt the Fallen Heroes of the Resurgence, Revenants from 100 years prior who became monsters sealed in cocoons. With support from a Revenant who can manipulate time, you travel to the past to assist these heroes in their prime, then return to the present to confront their corrupted forms. The order in which you pursue these heroes is left to the player.

“If we had done this as continuation of the previous world/character/game, then that could possibly mean players would affect and change events that have already happened in [the original] Code Vein. And we didn’t want to take away from that, because what players experience in Code Vein, we think, belongs to the players.” – Keita Iizuka

Code Vein II character Josée Anjou, a stoic Revenant with pink hair, preparing for battle amidst golden structures.
Code Vein II character Josée Anjou, a stoic Revenant with pink hair, preparing for battle amidst golden structures.

Partners at the heart of play

The AI partner system – a signature of the first game – is elevated into a pillar of design. Companions provide unique passive bonuses that grow as your relationship deepens and can be used in two ways:

Intense battle scene from Code Vein II, featuring a character striking a monstrous foe in a haunting, atmospheric setting.
Intense battle scene from Code Vein II, featuring a character striking a monstrous foe in a haunting, atmospheric setting.
  • Summon – fight side by side; partners draw aggro and contribute abilities.
  • Assimilate – absorb the partner’s power and stats to bolster a solo build.

A notable mechanic, Restorative Offering, lets partners sacrifice themselves to revive you at zero HP, then return shortly after to resume the fight – a safety net that preserves momentum without trivializing encounters.

A fierce pink-haired warrior battles a monstrous foe, showcasing intense combat and themes of duty in Code Vein II.
A fierce pink-haired warrior battles a monstrous foe, showcasing intense combat and themes of duty in Code Vein II.

“What [we] think defines Code Vein and its identity is really traversing these difficult dungeons and encounters with your partner, and that sense of achievement you get from overcoming them together… one that we’re definitely leaning into more in Code Vein II.” – Hiroshi Yoshimura

Combat systems: build, swap, strike

Code Vein II battle scene featuring a character with a sword facing the formidable Metagen Remnant in a flooded urban ruin.
Code Vein II battle scene featuring a character with a sword facing the formidable Metagen Remnant in a flooded urban ruin.

Combat blends familiar stamina‑based action with layered customization:

  • Blood Codes – hot‑swappable classes that rescale your stats for radically different builds.
  • Formae – an expanded evolution of Gifts from the first game; powerful special moves you slot into compatible weapons.
  • Ichor – the resource that fuels Formae; replenished via drain attacks, encouraging assertive, risk‑reward play.
  • Weapon variety – one‑ and two‑handed options with distinct base movesets; light/heavy attacks and dodges remain foundational.

Read also our article: Code Vein II details: expanded systems and time‑bending story

The design emphasizes experimentation – you can rebuild your strengths and moveset at any time by mixing Blood Codes, Formae, and weapon choices.

A look at a chapter: Josée Anjou

One previewed arc follows Josée Anjou, a Revenant protector wielding a giant sword. Her present‑day quest leads through the Sunken City – a flooded urban ruin – to cleanse polluted waters by defeating the sphinx‑like Metagen Remnant. Time‑shifted sequences reveal her past with her sister before players face a monstrous version of Josée in the present, underscoring the story’s cyclical structure of aid‑then‑confrontation.

Tuning difficulty without dulling the edge

Exploration and boss encounters are intentionally distinct in challenge. Partners broaden the ways you can overcome spikes – by drawing aggro, reviving you, and enabling build experimentation through new gear, Blood Codes, and Formae discovered while exploring.

Partners “increase[s] this trial and error cycle, [and] I think that will keep the difficulty balance in check in a way that the players won’t hit this wall or feel this huge level of frustration, because the partner opens up that window for different ways of exploring encounters.” – Hiroshi Yoshimura

Watch the latest gameplay

Walkthrough trailer:

Final takeaway – Why it matters

Code Vein II aims to make partners and player agency inseparable – from a time‑bending hunt for Fallen Heroes to builds you can retool on the fly. If you value flexible combat and AI allies that genuinely shape encounters, January 30 sets the stage on Xbox Series X|S.

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Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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