Crosak Is Out: Multi-Gravity Worlds, Boss Upgrades and 2-Player Co-Op

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date 23
Crosak Is Out: Multi-Gravity Worlds, Boss Upgrades and 2-Player Co-Op
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Crosak has officially arrived, bringing an open-world platformer set across clay-like planetoids with multi-directional gravity. You play as a caveman armed with a bone club, charting a course from peaceful Routine Village to a showdown with the wizard Double G. Exploration spans several freely explorable worlds connected by challenges, minigames and boss fights. Progression is tied to defeating key foes, each unlocking new traversal or combat abilities. A drop-in 2-player co-op option rounds out the package, designed to keep both players together without split-screen.

Gravity That Wraps the World

Caveman character exploring colorful, play-dough-style planetoids with gravity-defying pathways
Caveman character exploring colorful, play-dough-style planetoids with gravity-defying pathways

Crosak’s planetoids use smooth gravity shifts that keep you grounded as you walk the entire surface. If the horizon closes in, keep moving – you can loop to the far side, discover hidden inner layers, or drop into caverns beneath the crust.

  • Full-surface traversal – Walk seamless loops around small worlds and dive into interiors via holes and tunnels.
  • Fixed-gravity zones – Ultra-flat platforms lock gravity to a single direction; standing “upside down” sends you into hazards and respawns you at the last checkpoint.
Evil wizard Double G with a glowing staff, casting green magic in a play-dough-style environment
Evil wizard Double G with a glowing staff, casting green magic in a play-dough-style environment

Challenges, Allies and How to Get Around

Open areas layer in side activities and traversal puzzles that gate shortcuts and rescues. Expect to mix platforming, physics toys and light combat while piecing together routes between planetoids.

Colorful play-dough planets with twisting paths and platforms in a multi-gravity environment
Colorful play-dough planets with twisting paths and platforms in a multi-gravity environment
  • Track down a toy plane to trigger a Kobi race.
  • Convince a pterodactyl to carry you to a distant planetoid.
  • Chase and catch slippery critters; clear combat arenas; ground-pound buttons to flush out hidden Kobi.
  • Roll a massive ball of bones without dropping it into the void – and find a proper goal for those giant balls.

There is also a T-Rex to discover. It is hostile in its lair at first, but once tamed it becomes a rideable ally for reaching otherwise inaccessible areas.

Caveman character running on a play-dough surface in a multi-gravity environment with floating islands
Caveman character running on a play-dough surface in a multi-gravity environment with floating islands

Enemy Behaviors and Tips

Fights are about crowd control – smaller foes can overwhelm if ignored. Each enemy type has a counter:

Caveman character with a bone club explores a vibrant, play-dough world with floating platforms and lava
Caveman character with a bone club explores a vibrant, play-dough world with floating platforms and lava
  • Kobi – Hit with the club or jump on heads.
  • Karate dinos – Fast but fragile; remove them quickly.
  • Carnivorous plants – Circle and strike from behind.
  • Snakes – Dodge the lunge, then counter.
  • Skeletons – Use a ground-pound to stop them reassembling.

Boss Progression and Power-Ups

Caveman character sliding down a swirling tunnel in a play-dough world, holding a bone club, orange sky
Caveman character sliding down a swirling tunnel in a play-dough world, holding a bone club, orange sky

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White floating items seen early are locked power-ups. They activate as you defeat specific bosses, opening new routes and hazards.

Boss Unlocks and What They Change

Caveman character jumps on stone platform in play-dough world, T-Rex nearby, ready for adventure
Caveman character jumps on stone platform in play-dough world, T-Rex nearby, ready for adventure

The table below summarizes which bosses grant which upgrades and how each affects traversal or combat.

Co-Op Without Split-Screen

Colorful monster in a play-dough arena surrounded by small caveman figures in a multi-gravity environment
Colorful monster in a play-dough arena surrounded by small caveman figures in a multi-gravity environment

Crosak supports 2-player co-op with drop-in access at any time. The game avoids split-screen so both players collaborate within the same view during exploration and objectives. If one player strays too far or gets lost, a teleport assist brings them back to the action.

Availability

Caveman character exploring colorful, play-dough planet with multi-gravity environment and cave entrance
Caveman character exploring colorful, play-dough planet with multi-gravity environment and cave entrance

Crosak is available now, including via the Xbox Store. The official announcement highlights open-world exploration across multiple themed planetoids, boss-gated upgrades and co-op as core pillars of the release.

Final Takeaway – a Platformer Built Around Movement and Momentum

Colorful play-dough planets and flying creatures in a multi-gravity open-world platformer game setting
Colorful play-dough planets and flying creatures in a multi-gravity open-world platformer game setting

With looping worlds, fixed-gravity traps and boss-driven upgrades, Crosak leans on exploration-first platforming where every new tool reshapes your path. If you enjoy traversing compact planets, solving light physics puzzles and teaming up in no split-screen co-op, this release puts gravity – and progression – directly under your feet.

Colorful game menu with floating islands, featuring a caveman and dinosaur in a play-dough world setting
Colorful game menu with floating islands, featuring a caveman and dinosaur in a play-dough world setting

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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