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From VR to full-scale horror – Everdark: Undead Apocalypse lands on Xbox Series X|S
Everdark: Undead Apocalypse arrives on Xbox Series X|S, evolving from a passion project into a full third-person survival shooter. The game began life as a dark graphic novel and an early VR prototype before expanding into a broader cinematic experience. Built on Unreal Engine 5, it blends atmospheric horror with tactical combat and stealth. The studio behind it is a compact, cross-border team focused on recreating the tactile fear of classic genre staples. According to the official blog, it is out now on Xbox Series X|S.
From graphic panels and VR tests to a full game

The project’s roots trace back to a gritty graphic novel set in a world of perpetual night, where the last human survivors hunt ancient vampire bloodlines. Early builds emphasized VR immersion – close-quarters encounters, hand-driven interactions and oppressive atmosphere. As the lore and scope expanded, the team pivoted to third-person gameplay to support larger spaces, exploration and story, while preserving the up-close danger that defined the prototype.
Unreal Engine 5 visuals and performance targets

The developers leverage dynamic global illumination, volumetric fog and real-time reflections to heighten tension in cathedrals, ruined streets and moonlit alleys. On Xbox Series X|S, the studio states the game reaches native 4K at 60 FPS, aiming for crisp image quality and responsive combat. The art direction nods to 1980s horror cinema – neon glow, rain-slick streets and smoke-laced vistas – paired with a synth-influenced score.
Combat, stealth and survival: core gameplay pillars

Everdark: Undead Apocalypse is positioned as a third-person shooter with survival-horror sensibilities. Players mix gunplay, melee and stealth to navigate hostile spaces, solve environmental puzzles and piece together clues. A defining mechanic centers on the vampire threat: enemies are resilient, and to finish them you must close the distance and drive a wooden stake into the heart – a deliberate, high-risk move that turns every encounter into a calculated gamble. Light is a double-edged tool: illumination can expose threats and reveal paths, but it can also attract attention, demanding careful timing and awareness.
Key features at a glance

- Third-person survival shooter that blends firearms, melee and stealth.
- High-stakes finisher: staking is required to permanently eliminate vampires.
- Environmental challenges: puzzles, hidden clues and infiltration sequences.
- UE5 presentation: dynamic GI, volumetric fog, real-time reflections.
- Visual identity: modern take on 1980s horror aesthetics and sound.
Small team, clear vision

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The game is built by fewer than 20 developers spread across multiple countries. The team emphasizes handcrafted detail and a tactile feel reminiscent of VHS-era horror, filtered through modern technology. As the creative director put it in the official blog:
“Every flicker of light, every echoing scream, every frame was built by someone who grew up loving this genre… We didn’t want to just scare players — we wanted them to feel like they’ve stepped into a nightmare they recognize, but can’t escape.”

Availability
Per the official announcement, Everdark: Undead Apocalypse is available now on Xbox Series X|S. The release focuses on delivering a cinematic survival-horror experience shaped by its VR origins and expanded for a broader canvas.

Why it matters – a precision blend of style and risk
Everdark: Undead Apocalypse brings together UE5 fidelity, a risk-reward staking finisher and a distinctive 1980s-inspired horror tone. For players who want survival tension with deliberate combat choices and a strong visual identity, this is a focused entry built by a small team with a clear, genre-first vision.
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