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Fractured Utopias retools Frostpunk 2’s sandbox around factions
The studio behind Frostpunk 2 has outlined what’s coming in Fractured Utopias, a content drop aimed squarely at the game’s sandbox-centric Utopia Builder mode. While many players gravitated to the six-part Story campaign, the developers designed Frostpunk 2 from the ground up for emergent play. Fractured Utopias leans into that vision with bespoke progression paths for every faction. A free update arrives alongside the DLC, introducing 13 new “moderate laws” for leaders who want to avoid fully backing any single ideology. The team also flags over 100 new consequences and narrative events tied to these systems.
What changes in Utopia Builder

The headline addition is the Utopia Tree for each faction – 12 nodes per tree that unlock new faction hubs, laws, perks, and abilities. Steering the City in a faction’s ideological direction yields points to invest in that tree. Completing a tree is not just cosmetic: you must also convert enough housing districts and construct the required faction hubs. Do that, and the City unifies behind that vision, resolving Tension as a systemic payoff.
Factions and their endgames

Fractured Utopias frames each group’s path as a distinct societal blueprint. Examples called out by the studio include the Proteans’ pursuit of a “New Humankind” and the Technocrats’ push toward a “Machine City”. Beyond these, the update references six other factions with their own promised lands, for a total of eight ideological directions to explore. The result is a sandbox where everyone’s utopia can be someone else’s dystopia – and where your city’s shape, laws, and districts become ideological battlegrounds.
Choosing the middle path: 13 moderate laws

Not ready to hand the reins to a single faction? The accompanying free update adds 13 “moderate laws” that let you seek balance. According to the team, passing them all is a viable attempt to appease the City without committing to one extreme. This gives leaders a practical alternative to full faction alignment, especially in runs where stability matters more than purity.
Consequences remain the core

True to the series’ reputation, the new features arrive with over 100 fresh consequences and narrative events. These decisions will test priorities across ideology, infrastructure, and citizen welfare – a throughline for the Frostpunk IP since the original New Home scenario.
Read also our article: Beastro turns taste into tactics on PS5: flavor biomes, cooking, cards
Key numbers at a glance – Fractured Utopias and the free update
This quick overview collects the headline figures confirmed in the official blog.
“The City must not fall!” — from the official announcement
Final takeaway – A sandbox built on ideology
Fractured Utopias shifts Frostpunk 2’s endgame from survival alone to ideological fulfillment: pick a faction and reshape the City to match, or thread the needle with moderate laws. Either way, expect hard trade-offs, new systems to master, and consequences that linger long after you pass the next law.
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