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Cyborgs Storm Back in Helldivers 2 as Machinery of Oppression Goes Live
The latest Helldivers 2 update – Machinery of Oppression – is live, bringing the Cyborgs back to the front and shifting the war to the Automaton homeworld of Cyberstan. According to the official announcement, Automatons obtained the schematics for the Star of Peace, prompting a renewed push into their territory. Players are ordered to take the fight to the streets, confronting a joint threat of bots and Cyborg forces. The update layers in new mission goals, fresh enemy variants, and a high-stakes reinforcement system that tracks community survival across the campaign.
War Moves to Cyberstan's Factory Cities

Super Earth strikes at the heart of the Automaton war machine on Cyberstan – a world of heavily fortified factory cities and hazardous industrial zones. Operations focus on breaching fortress walls, navigating tight urban corridors, and clearing entrenched defenses. The community is tasked with choosing which cities to raze and leveling entire districts to disrupt enemy production.
New Mission Parameters and Objectives

The update emphasizes disruption and denial. Helldivers are assigned to halt the production of additional Cyborg forces while undermining Automaton defenses that shield their supply lines. Beyond frontline engagements, squads can systematically demolish megafactory structures and tear down symbolic statues tied to Cyborg leadership to destabilize morale and control.
- Stop Cyborg production at the source – target industrial hubs and assembly lines.
- Compromise Automaton defensive networks that hinder the advance.
- Dismantle megafactories building by building to cripple output.
- Remove propaganda symbols to further demoralize Cyborg-aligned forces.

Cyborg Subfaction Threats: Three New Enemy Types
An “old familiar threat” returns with three distinct enemy types in the Cyborg subfaction. Each unit alters battlefield tempo and prioritizes different pressure tactics, pushing squads to adapt positioning and target priority.

- Agitators – Armored field commanders who can coordinate Automaton squads and steer tactical decisions, forcing Helldivers to break chain-of-command mid-fight.
- Radicals – Close-quarters shock troops who rush from multiple angles, embodying extreme bio‑cybernetic augmentation and constant melee pressure.
- Vox Engine – A propaganda war machine piloted by a high-ranking Cyborg officer, rolling forward with dual laser cannons, rockets, and laser gatlings to protect its broadcast.
Global Reinforcement Limits Raise the Stakes

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Deployments to Cyberstan now run under a Galactic Reinforcement Counter – a finite, community-wide pool of available Helldivers for the Battle for Cyberstan. Each death reduces this total, increasing the value of survival and coordinated play. If the counter reaches zero, the operation is deemed lost, turning endurance and careful resource use into mission-critical priorities.
Watch the Official Update Video

The announcement is accompanied by a trailer highlighting urban assaults, factory sieges, and the reemergence of Cyborg threats. For a direct look at the new battlefield and unit behaviors, view the official video here:
. It showcases the shift to Cyberstan and the emphasis on systemic destruction in dense industrial zones.
Why It Matters – Higher Pressure, Tighter Survival Loops

Machinery of Oppression ties Helldivers 2’s large-scale war to community endurance while pushing players into claustrophobic, hazard‑filled cities. For squads, the message is clear: adapt to new Cyborg command elements, prioritize factory destruction, and preserve lives to protect the reinforcement pool as the battle for Cyberstan unfolds.


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