Icarus: Console Edition brings New Frontiers bundle to Xbox in 2026

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Icarus: Console Edition brings New Frontiers bundle to Xbox in 2026
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The survival sandbox Icarus is officially headed to Xbox Series X|S in early 2026 as Icarus: Console Edition, handled in partnership with Grip Studios. The console release will include the base game and the New Frontiers expansion from day one. Set on a partially terraformed planet, Icarus blends session-based expeditions with open-world persistence, pushing players to prepare, adapt and endure. Creator Dean Hall – founder of RocketWerkz and veteran of New Zealand’s armed forces – frames the appeal simply: the urge to test yourself and go “one more run.”

What’s in the Xbox release

Icarus: Console Edition brings New Frontiers bundle to Xbox in 2026

RocketWerkz confirms that the console version packages the current PC content into a single launch build. That means a sprawling map and mechanics tuned across years of updates.

  • Bundle at launch – Base game plus New Frontiers included.
  • World scale – 128-square-kilometers of terrain across six contrasting biomes.
  • Alien frontiers – New Frontiers adds the Prometheus regions where terraforming failed, introducing new wildlife, resources, equipment and a storyline examining corporate factions on Icarus.
  • Survival pressure – Dynamic storms act as a constant threat, reinforcing the environment as the game’s primary antagonist.
Icarus: Console Edition brings New Frontiers bundle to Xbox in 2026

Survival by design: observe, orient, decide, act

Hall says Icarus emphasizes preparation and situational awareness – principles he connects to real-world training. Storms, scarce resources and planning are intended to shape every decision, from where you build to when you fight.

Icarus: Console Edition brings New Frontiers bundle to Xbox in 2026

“[I’d recommend they use] situational awareness: Observe, Orient, Decide, Act,” Hall notes, adding that the game rewards careful house-building, cautious exploration and taking fights on your terms.

Progression that pulls you forward

Icarus pushes beyond basic survival loops with layered progression across character and mount talent trees, plus mission structures that can be chained inside a single open-world session. According to Hall, that structure was built to keep long sessions engaging without discarding what you’ve already built.

“The whole idea with Icarus was to layer in reasons to continue playing a survival game,” he says, pointing to mission chaining, backstory threads and deep talent builds as solutions they refined over time.

Read also our article: The Outer Worlds 2 sets October 29 date and deepens builds

Built for solo players and squads

RocketWerkz has tuned the console edition to support both lone runs and coordinated groups. A dedicated Solo Talent Tree provides buffs that only apply when playing alone to reduce grind and maintain parity with team play. Multiple talent trees let players specialize in hunting, building, gathering, or even fishing, encouraging role synergy when tackling objectives as a team.

“One of our design pillars was that it should be fun to play alone,” Hall explains, highlighting the Solo Talent Tree and flexible specializations.

PC roots, console timing

Icarus debuted on PC in 2021 and has iterated substantially with community feedback. Hall says the Xbox release benefits from that long runway – the console build reflects systems and content shaped by years of updates and refinements.

“It took a long time, and a lot of working with the community on PC to get the game to where it is now,” Hall says.

Why this matters: a complete survival package on day one

For Xbox players, Icarus: Console Edition arrives as a bundled, feature-complete survival experience – a large-scale world, refined systems and narrative threads from New Frontiers included. If you want a survival game where the weather, terrain and planning matter as much as combat, this console version is positioned to deliver that focus from the start.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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