Invincible VS expands roster with Robot and Monster Girl

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Invincible VS expands roster with Robot and Monster Girl
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Skybound’s 3v3 tag fighter Invincible VS is adding two key characters from Robert Kirkman’s universe. At ID@Xbox’s recent IGN showcase, the studio’s in-house team Quarter Up revealed Robot and Monster Girl as new playable fighters. The game, first shown during the Xbox Games Showcase in June 2025, is slated to arrive in 2026. Invincible VS is planned for Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title. A closed alpha is scheduled for November 21-24, 2025.

Robot – ranged control, tech pressure, and a show-accurate ultimate

Invincible VS expands roster with Robot and Monster Girl

Known in-universe as a core member of the Guardians of the Globe, Robot began as a hyper-intelligent, remotely operated drone before his consciousness was duplicated into a human body grown from Rex Splode’s blood sample. In Invincible VS, he fights encased in a weaponized suit and leans into technical, long-range control.

  • Arsenal-focused play: missiles and cannons create space and buy time to deploy tech or call in support.
  • High-impact tools: Beam Blasts and the Disruptor deal major damage; a hoverbike inflicts stuns to set up combos.
  • Signature moments: his ultimate repurposes a truck into a towering robot, echoing the show; Disruptor surrounds him in a distortion field that launches foes skyward.
Invincible VS expands roster with Robot and Monster Girl

Quarter Up frames Robot as more than metal – a protector whose actions reflect empathy under armor. That stance shapes animations and taunts, including a nod to his relationship with Amanda (Monster Girl).

Monster Girl – brute-force grapples with a high-risk curse

Invincible VS expands roster with Robot and Monster Girl

Amanda shifts between her human self and a giant green monster, but each transformation ages her body backward due to a curse. Despite the cost, she brings relentless brawling to the roster, emphasizing grapples and combo-driven pressure.

  • Brawler toolkit: head-spinning strikes and bone-rattling slams punish close-range challenges.
  • Comeback potential: when nearing defeat, she can grow stronger, making late rounds volatile.
  • Flashy finishers: her ultimate briefly reverts to Amanda before a dramatic, pro-wrestling-style slam; a down-heavy creates prime combo openings.
Invincible VS expands roster with Robot and Monster Girl

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Developers describe her as a small frame with big presence – confident, sharp-tongued, and built to bulldoze. Quarter Up highlights strong team synergy with Robot, pairing brute-force frontlines with ranged control.

How it fits the 3v3 tag formula

Invincible VS expands roster with Robot and Monster Girl

Invincible VS is built around 3v3 tag combat where roles and assists matter. Robot’s zoning and setup tools enable safe entries and combo starters from distance, while Monster Girl brings the finishing power with grapples and slams. The duo underlines Quarter Up’s approach – moves, animations and VO aligned with character identity from comics and the show.

Release timing and platforms

Invincible VS targets a 2026 launch on Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title. A closed alpha is planned ahead of release, offering an early look at the roster and systems. Below is a concise breakdown.

Release overview – key dates and platforms

Bottom line – why it matters

Robot and Monster Girl expand Invincible VS with complementary roles – long-range control and brute-force grappling – that suit a 3v3 tag meta. For players, that means clear team archetypes and more expressive combos tied closely to the source material.

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Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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