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Loan Shark: Italian horror where debt, not monsters, drives the fear
Studio Ortica has outlined its vision for Loan Shark – a narrative-driven horror experience shaped by Northern Italian storytelling. The Turin-based team rejects combat-heavy shock tactics in favor of quiet dread and the pressure of obligations that cannot be escaped. The game unfolds over a single night on a single boat, where every pause and decision carries weight. Rather than monsters, the looming threat is debt and what it demands of you. The studio positions this restraint-first approach to fit naturally with console play on Xbox.
Debt as the core mechanic of fear

Loan Shark treats debt not as a number but as a constant presence. It shapes how you move, when you act, and what you choose to ignore. The fear emerges from time pressure and the knowledge that hesitation still advances the clock. This aligns with regional narrative traditions where obligation is quiet, persistent, and inescapable.
A Northern Italian lens on morality

The team cites influences from local literature and folklore that favor inevitability over heroics. Accordingly, Loan Shark avoids binary morality. Choices are rarely “good” or “bad” – they are compromises made to endure the night. The game nods to a cultural backdrop of consequence without quick absolution without relying on overt religious imagery.
The sea as indifference, not escape

Set entirely on the water, the game’s seascape is depicted as indifferent rather than hostile. There is no dramatic storm to telegraph danger and no savior on the horizon – just a vast, unresponsive expanse that underscores the character’s isolation. This framing amplifies the tension without spectacle.
Design built on restraint

Studio Ortica’s small team – Nicola Dau, Luca Folino, and Tremotino – deliberately narrows the scope to one setting and one night. That focus lets the developers concentrate on tone, pacing, and psychological pressure. With an emphasis on immersive audio and measured play sessions, the experience is tuned for focused, lights-low sessions on Xbox.
Key pillars at a glance

- Scope: One night, one boat, tightly contained narrative space
- Horror style: Atmosphere over combat; implications over jump scares
- Choice design: No binary morality; decisions feel costly and imperfect
- Worldview: Obligation and consequence drive tension throughout
- Setting: The sea as an indifferent backdrop that absorbs sound and light
- Team: Developed by Studio Ortica (Turin, Italy) – Nicola Dau, Luca Folino, Tremotino
- Platform context: Built with console pacing and audio immersion in mind on Xbox
Storytelling that trusts the player

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Loan Shark keeps explanations minimal, inviting players to read between the lines. Discomfort is allowed to linger, and the emotional payoff comes from what the player already understands about their situation – not from explicit exposition or constant feedback.
Local voice, universal themes
While rooted in Northern Italian sensibilities, the game’s concerns – debt, obligation, desperation – are broadly relatable. Studio Ortica retains cultural specificity and relies on authenticity rather than spectacle to carry the experience on Xbox.
Why it matters – the cost of every decision
Loan Shark points to a path for horror that is intimate and consequence-driven. For players, it signals a compact experience where every choice and delay matters – a night where fear comes not from what hunts you, but from what you already owe.
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