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Marathon locks in March 2026: modes, maps, and endgame revealed
Bungie has pulled back the curtain on Marathon – a PvPvE extraction shooter set on Tau Ceti IV – with a fresh ViDoc showcasing gameplay, progression, and endgame structure. Players step in as bio‑cybernetic Runners, scavenging a lost colony while facing UESC forces, rival crews, and volatile environments. The studio also highlighted what changed since its first Alpha in April, including proximity chat, solo play options, and a new Runner shell dubbed Rook. Bungie targets PlayStation 5 as the lead platform experience and confirmed a March 2026 release at $39.99/€39.99/£34.99. Below is a breakdown of the core loop, the updated features, and how the endgame fits together.
On Tau Ceti, death is the first step.

The core loop on Tau Ceti IV
Marathon’s structure revolves around escalating zones that train, tempt, and ultimately test a Runner’s ability to extract under pressure. You start in Perimeter, a proving ground to grasp movement and survival basics. The challenge ramps up in the anomaly‑scarred Dire Marsh, where the remains of the human colony offer higher danger and bigger rewards. As your vault grows and your tactics sharpen, you advance to Outpost – a UESC forward base with patrols, locked rooms, and risk‑laden loot that pushes players to decide how far to press their luck.
What changed since the Alpha
Bungie says community playtests informed a set of improvements aimed at immersion and player agency. The studio calls out these updates:
- Proximity chat – enabling ad‑hoc alliances or last‑second betrayals in the field.
- Rook – a new solo scavenger experience that supports lone‑wolf runs.
- Solo Runner queue – a playlist for players who want to face Tau Ceti’s toughest odds alone.
- Visual fidelity upgrades – broad improvements to deepen the sci‑fi atmosphere.
Endgame aboard the UESC Marathon
High above Tau Ceti hangs the derelict colony ship UESC Marathon, home to the Cryo Archive – the first endgame deck players can explore. Here, crews must solve raid‑like security sequences to unseal frozen vaults and claim artifacts. Tight corridors force clashes with fully‑geared enemy teams racing for the same objectives. Breaching the seventh vault escalates the stakes further with a confrontation against an entity the UESC itself fears.
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Platforms, squads, and launch details
Bungie says Marathon is built to shine on PlayStation 5, with the goal of delivering smooth, intense combat. You can drop in solo, run as Rook, or join teams of up to three. The game is slated for March 2026 at a target price of $39.99/€39.99/£34.99, with additional regional pricing to be announced.
Official ViDoc
The latest video offers an updated look at gameplay, the Tau Ceti IV setting, and how the Alpha feedback shaped current systems. It also spotlights the step‑up through Perimeter, Dire Marsh, and Outpost into the Cryo Archive endgame. Watch here:
Requirements to play
The studio notes that a Bungie.net account and an internet connection are required. PlayStation Plus membership is required on PlayStation 5.
Final Takeaway – A clear PvPvE ladder into a defined endgame
Marathon lays out a straight path from onboarding to high‑risk extraction and a structured endgame aboard the UESC Marathon. For players, that means a loop built for tension – with solo support, proximity chat politics, and a top‑end target in the Cryo Archive when the game launches in March 2026.
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