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My Hero Academia: All’s Justice Details 3-3 Combat and Modes
My Hero Academia: All’s Justice will release on February 6, 2026. The action-fighting spin on the anime lets players stage 3-3 (3v3) “Quirk” battles and revisit the climactic confrontation from the show’s Final Season. A new “Full Roster Trailer” showcases what the studio calls the largest playable character lineup yet in a My Hero Academia console game. Beyond combat, players explore a virtual city and take on missions with U.A. High’s Class 1-A.
Below are the key systems and character highlights drawn from the official reveal, with a focus on how matches flow and how team composition shapes strategy.

Strategic 3-3 Combat Built on Counters and Synergy
Matches unfold with teams of three, demanding on-the-fly switches and coordinated pressure. The core actions form a rock-paper-scissors loop: Target Combos, Counter Attacks, Guard, and Unblockable Attacks. Reading an opponent and rotating roles across the trio is central to momentum.

Each fighter’s unique Quirk skills stack with the ultimate system Plus Ultra – charge the Plus Ultra Gauge to unleash a finisher, or, with 2 or more gauges banked, trigger a Plus Ultra Combo to chain ultimates across allies. A separate meter, the Rising Gauge, fuels Rising, a temporary power-up that boosts stats and unlocks character-specific Rising Action and Rising Ability options. If you become the last fighter standing, Ultimate Rising activates automatically to enable a potential comeback.
For accessibility, a toggleable Normal Mode simplifies execution – chaining the X button automates combos, character swaps, and even Plus Ultra, making it easier to sample team synergies before mastering inputs.

Core Systems at a Glance
The table below summarizes the headline mechanics and how they affect match flow. It can help new players prioritize what to learn first.

Class 1-a in Teamup Mission – Run, Soar, and Parkour
The full Class 1-A roster is playable. Outside versus play, the TeamUp Mission mode drops students into a virtual space built with help from Support Course inventor Mei Hatsume. Objectives range from combat challenges to parkour-style movement and lighter tasks like animal search activities.

Read also our article: I Hate This Place Brings Comic-Book Mechanics to Survival Horror on Xbox Series X|S
Completing missions unlocks original in-game episodes in the Heroes’ Diary, offering brief, previously unseen moments featuring the Class 1-A cast and their training.
New and Returning Fighters – Highlights from the Roster

The roster spans heroes and villains across the series, with several characters sporting new skills and forms observed in the final battles. These examples illustrate how different Quirks reshape team roles:
- Toru Hagakure – Leans on Invisibility to become hard to track, alternating between unseen evasion and a light-gathering stance that buffs offense. During Rising, she turns completely invisible, making her untraceable by opponent attacks.
- Koji Koda – Uses Anivoice to command birds and insects. He has two core Quirk skills, each branching into six variations with extra inputs. In Rising, allies are auto-summoned to harass foes and tilt the neutral game.
- Mirko – An attack-forward style built around the Rabbit Quirk and powerful leg techniques. Many moves gain counter properties via branches, improving hit consistency; Rising further boosts mobility to blend speed with pressure.
- Edge Shot – A speed archetype who shifts into Foldabody form for high-velocity movement. In Foldabody, Quirk skill startup shortens, accelerating offense; under Rising, dashes become Foldabody moves, improving survivability and openings.

Trailer and Release Timing
The “Full Roster Trailer” spotlights the expanded lineup and team mechanics:

My Hero Academia: All’s Justice is scheduled for release on February 6, 2026. The game also lets players relive the final battle from the anime’s Final Season, tying key story moments to its team-based systems.
Why This Matters for Players
All’s Justice emphasizes team identity over solo execution – the interplay of Quirk-specific tools, Plus Ultra chains, and Rising states rewards squads built for coverage and counterplay. If you enjoy arena fighters where reads and role rotation carry matches, this 3-3 framework offers a clear path from accessible Normal Mode to deeper mastery.
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