- What Is Rivals of Aether? Game Type, Platforms, and Modes Explained
- Black Myth Wukong Guide – What To Expect From This Amazing New RPG
- Top 5 Gaming Thrones for a Luxurious Gaming Experience
- Is Sonic Triple Trouble 16-Bit Official? Who Is The Bad Guy in Sonic Triple Trouble?
- Among Us Original: Where and How To Play The Classic Game
First look at No Law – Neon Giant’s systems-driven cyberpunk FPS
Neon Giant has revealed No Law, a first-person shooter set in the densely built cyberpunk metropolis of Port Desire. Announced during The Game Awards 2025, the project marks a shift from the studio’s isometric debut The Ascent to a street-level perspective. The team emphasizes reactive combat, multiple playstyles, and environments that respond to player behavior. No Law is a brand-new IP; the studio states that release information will be shared later.
From isometric roots to street-level FPS

Neon Giant says the move to first-person lets the team lean into gun feel, impact, and encounter flow while preserving its hallmark of dense, handcrafted cyberpunk spaces. Developers highlight their FPS pedigree – with team members having worked on Bulletstorm, Far Cry 3, and modern Wolfenstein entries – and frame No Law as an evolution that brings combat closer to the ground, with more nuanced encounters and narrative moments.
Key takeaway: the studio is targeting a balance between authored scenarios and player-led improvisation, prioritizing responsiveness over scripted outcomes.

Port Desire: a city that pushes back
Port Desire is described as a “cybergrunge” hub layered with distinct districts and social ecosystems. Tight, vertically stacked slums favor patience and planning; open boulevards and courtyards allow firefights to spill across multiple sightlines; high-end interiors weave vents, service corridors, and hackable systems into their layouts. This structure aims to make encounters readable, tactical, and reactive to how players advance.

Play your way – stealth, loud, or somewhere in between
- Stealth options: manipulate patrols, short-circuit security, and use vertical routes above the streetline.
- Go loud: build heavy-hitting loadouts that reward quick decisions and precise execution.
- Tools over prescriptions: the game supplies systems and devices – how you combine them is up to you.

Systems-driven encounters and NPC reactivity
Enemy behavior is tied to sound, sightlines, and pressure, enabling emergent outcomes even when players attempt similar tactics. According to the studio, this reactive design should generate different responses across playthroughs, fostering shareable moments without forcing a single “right” approach.
Read also our article: Expedition 33’s “Thank You” PS5 update lands with a new level and tools
“Encounters should feel authored but never prescribed,” the team notes in the official post, pointing to AI and systemic interactions as pillars of the experience.
Clarity in dense spaces
One design goal carried over from The Ascent is clear visual guidance in crowded scenes. No Law uses immersive world lighting, neighborhood color-coding, and cybernetic UI cues to highlight routes and threats without breaking immersion. The intent is to ensure that success or failure stems from player choices – not guesswork.
At-a-glance: No Law facts
Below is a concise overview of confirmed details from the official announcement. It summarizes the setting, genre, and the current status of release information.
Release status and what’s next
No Law is currently in development as a new franchise. The studio plans to share more on weapons, characters, and scenario design supporting multiple playstyles. Release timing and platforms have not been announced at this stage.
Bottom line – why this matters
If The Ascent proved Neon Giant’s eye for urban density, No Law aims to test it under first-person pressure. For players, that means a focus on systemic encounters and clear, readable combat spaces in a city built for both meticulous planners and high-risk brawlers. Keep an eye on future updates for concrete dates and deeper mechanics breakdowns.
Meet the Author
Співпраця - текст
Unlock special gaming deals, limited-time bundles, and more - sign up for By-gamers newsletter today!