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Outbreak: Shades of Horror arrives on Xbox Series X|S – all key details
Dead Drop Studios has released Outbreak: Shades of Horror on Xbox Series X|S, setting players loose in the doomed city of Cypress Ridge. The studio frames this entry as a flexible survival-horror sandbox built around a shared hub, seasonal events, and rotating modes. The announcement comes from Julia Wolbach, Co‑Founder and Chief Operating Officer at Dead Drop Studios, outlining content available at launch and technical targets on Microsoft’s consoles. The game supports both solo play and online cooperation, aiming to bridge classic survival-horror tension with modern systems.
Core structure and modes

Outbreak: Shades of Horror is designed around single-player or four-player online co-op, with the ability to switch between first- and third-person views at any time. Cypress Reel serves as a hub world and multiplayer lobby, linking modes, mini-games, and community features.
- Two prequel campaigns – Chromatic Split Enhanced Edition (a rebuilt classic-style survival-horror chapter with new content) and Trials of Hank (a faster-paced, new scenario), both playable online or offline.
- Invasion and Raid modes – optional AI teammates can be enabled to support solo players.
- Photo Mode – accessible anywhere in the game for capturing and sharing in-game shots.

Launch crossover and seasonal events
At release, the first featured crossover event is Dinobreak. Players can explore a distinctive Raid Mode map tied to the crossover, obtain themed cosmetics, and use a special photo booth inside Cypress Reel. A separate Dinobreak Crossover Character Pack DLC is also available at launch, adding crossover characters.

Seasonal content rolls out immediately on Xbox. The Halloween event is extended for Xbox players, adding unlockable spooky cosmetics and the Farmer Clay’s Pumpkin Patch map with a gothic twist. In parallel, Winter Wonderland begins at launch – it introduces themed decorations in Cypress Reel, the Wordy’s Winter Wonderland map, and additional cosmetics such as costume pieces and weapon skins. The studio notes environmental touches, including indoor snowfall.
Technical profile on Xbox Series X|S

The studio highlights that Shades of Horror is among the first Unreal Engine 5.6 titles using new technology to enable full ray tracing on console. On Xbox Series X, the game targets higher fidelity while maintaining 60+ FPS. Players can adjust graphics quality settings – prioritizing frame rate or enabling higher fidelity options such as volumetric lighting for flashlights, added ambient critter density in city streets, and expanded weather effects. Survivor characters use MetaHuman-based detail with extensive mix-and-match cosmetics.
Looking ahead, the studio plans Xbox Play Anywhere support in 2026, with progress maintained across console, mobile, and PC.

Read also our article: Microsoft Flight Simulator leads PS Share picks as ‘Share of the Year’ begins
Day-one roundup
Below is a concise view of what is confirmed at launch – from campaigns and modes to crossover and character updates. This table summarizes items and where they sit in the release package.
Table: Outbreak – Shades of Horror launch content at a glance
Developer context
The release details were shared by Julia Wolbach, Co‑Founder and Chief Operating Officer of Dead Drop Studios, who outlined the launch slate, crossover tie-ins, and forthcoming Play Anywhere support.
Final takeaway – why it matters
Outbreak: Shades of Horror leans into modular survival-horror – co-op when you want it, solo when you don’t, and camera flexibility to suit different playstyles. With a crossover live at launch, two prequel campaigns, seasonal maps, and early adoption of UE 5.6 ray tracing on console, it arrives as a feature-forward entry for players who enjoy revisiting hubs and rotating challenges over time.
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