Sony names its favorite PlayStation indies of 2025: the roundup

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Sony names its favorite PlayStation indies of 2025: the roundup
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Sony Interactive Entertainment’s indie-focused teams have shared a curated look at standout indie releases shaping their 2025 slate. The selection spans physics comedies, puzzle mysteries, painterly RPGs, rhythm puzzlers, and more. Each pick comes with brief context on the gameplay hook and the studio behind it. Below is a breakdown of what the official blog emphasized, plus direct links to the trailers. No sales beats, just the what-and-why from the source.

Baby Steps – physics-driven slapstick from the minds behind Getting Over It

Developer: Gabe Cuzzillo, Maxi Boch, Bennett Foddy. Publisher: Devolver Digital.

A character-driven platforming experiment built around deliberately awkward, physics-based movement. The blog frames it as an irreverent “stumble-through-life” adventure where the challenge comes from mastering clumsy steps and momentum.

“The chaos, the tenderness, the humor — it all makes sense the second you take that first clumsy step.” — PlayStation blog

Trailer:

Ball X Pit – neon-soaked arcade chaos

Developer: Kenny Sun. Publisher: Devolver Digital.

  • Fast-paced score-chasing with bold, high-contrast visuals and tight controls.
  • Built by a single developer known for minimalist puzzlers like Circa Infinity, now channeled into louder, more kinetic arcade action.
  • Blog notes the game’s “sticky” loop that kept players returning after review sessions.

Trailer: https://www.youtube.com/watch?v=vsCA0zhV_Nw

Blue Prince – shifting-room puzzle mystery

Developer: Banana Bird Studios. Publisher: Raw Fury.

A surreal, modular mansion that reconfigures as you explore, with puzzles that encourage theory-crafting. Although single-player, the blog highlights how it invites shared problem-solving at home, sparking discussion of routes and solutions.

Trailer: https://www.youtube.com/watch?v=jdRnQzfp2ks

Clair Obscur: Expedition 33 – painterly RPG about defying prophecy

Developer: Sandfall Interactive. Publisher: Kepler Interactive.

  • Striking hand-painted art direction paired with combat positioned between tactical precision and cinematic flair.
  • The team draws from European illustration traditions and classic RPG influences in character and world design.
  • Blog commentary points to strong performances and tightly tuned gameplay.

Trailer: https://www.youtube.com/watch?v=2VaLOc1FpSo

Despelote – slice-of-life Quito during Ecuador’s 2002 run

Developers: Julián Cordero, Sebastian Valbuena. Publisher: Panic.

A grounded childhood snapshot set in early-2000s Quito amid Ecuador’s 2002 FIFA World Cup qualifying. The blog describes a personal narrative drawn from the creators’ memories, with a soft, dreamlike art style that makes the city feel both lived-in and reflective.

Trailer: https://www.youtube.com/watch?v=PWQBOjLaQr0

Dispatch – the superhero desk job

Developer/Publisher: AdHoc Studio.

  • An episodic, superhero workplace comedy where you coordinate heroes rather than play as them.
  • Mixes narrative choices, puzzle moments, and chaotic dispatch management in a single package.
  • Blog notes character work that humanizes larger-than-life personas and leans into office drama.

Trailer: https://www.youtube.com/watch?v=zqUj74elC0g

Hollow Knight: Silksong – precision platforming returns

Developer/Publisher: Team Cherry.

The long-awaited sequel refines movement, expands combat options, and opens a new kingdom to explore. The blog cites the series’ meticulous craft and world-building as key reasons for its inclusion.

Trailer: https://www.youtube.com/watch?v=65IQ1JuyYfY

Lumines Arise – rhythm and puzzle in lockstep

Developer/Publisher: Enhance.

  • A modern evolution of the puzzle-rhythm classic that syncs visuals, music, and clearing patterns into a cohesive flow.
  • Follows the studio’s lineage of synesthetic design seen in Rez Infinite and Tetris Effect.

Trailer: https://www.youtube.com/watch?v=9Auzpo9aOyg

Pipistrello and the Cursed Yo-Yo – action-platforming around a single tool

Developer: Pocket Trap. Publisher: PM Studios.

A fast-moving platformer built on a deep yo-yo moveset for traversal and combat. Blog impressions highlight responsive movement, expressive combos, and surprising mechanical depth from a simple core idea.

Trailer: https://www.youtube.com/watch?v=fRd-fEJFeuk

Sword of the Sea – serene sand surfing from the Journey lineage

Developer/Publisher: Giant Squid.

  • A tranquil sand-surfing adventure from Matt Nava and the team behind Journey, Abzû, and The Pathless.
  • Blog notes DualSense haptic nuances that add a tactile layer to surfing across dunes.

Trailer: https://www.youtube.com/watch?v=BE-BD1OKk8k

Studios and publishers at a glance

The table below consolidates the credited studios and publishers to help you track who’s behind each project. It’s a quick directory if you follow specific teams or indie labels.

Game Developer(s) Publisher
Baby Steps Gabe Cuzzillo, Maxi Boch, Bennett Foddy Devolver Digital
Ball X Pit Kenny Sun Devolver Digital
Blue Prince Banana Bird Studios Raw Fury
Clair Obscur: Expedition 33 Sandfall Interactive Kepler Interactive
Despelote Julián Cordero, Sebastian Valbuena Panic
Dispatch AdHoc Studio AdHoc Studio
Hollow Knight: Silksong Team Cherry Team Cherry
Lumines Arise Enhance Enhance
Pipistrello and the Cursed Yo-Yo Pocket Trap PM Studios
Sword of the Sea Giant Squid Giant Squid

Read also our article: Lumines Arise: inside Enhance’s 3D and PS VR2 rebuild of the series

Honorable mentions

Alongside the core lineup, the blog also flagged additional indies worth tracking:

  • Citizen Sleeper 2
  • Demonschool
  • Ender Magnolia: Bloom in the Mist
  • Hotel Infinity
  • Lonely Mountains: Snow Riders
  • Lost Records Bloom & Rage
  • Ninja Gaiden Ragebound
  • Promise Mascot Agency
  • Rematch
  • The Alters
  • The Midnight Walk
  • To a T
  • Wanderstop
  • Wheel World

Why this roundup matters

This is a curated snapshot of where PlayStation’s indie spotlight is pointing in 2025 – from experimental movement and modular puzzling to painterly RPG storytelling and rhythm-infused design. If you follow specific genres or teams, these trailers and credits offer a clear starting map for what to watch next.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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