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PS5 and PS VR2 get Pools on November 25 – what’s inside the port
Pools, a liminal-space exploration game, arrives on PlayStation 5 and PlayStation VR2 on November 25. The studio outlines a focus on immersion across both modes – from granular haptic feedback on PS5 to a custom VR build designed for performance. The VR version uses eye‑tracked foveated rendering and targets at least 90 FPS without reprojection. Developers say they rebuilt major visual components, including water rendering, to meet these goals. A single purchase provides access to both the flat and VR modes; a demo is available on PlayStation Store.
Release and platforms

The PlayStation release includes two ways to play: traditional PS5 and a fully tailored PS VR2 mode. The team confirms that both modes are included with one purchase. The studio positions the project as an atmospheric, liminal‑space experience centered on aquatic environments and unsettling architecture.
DualSense-driven immersion on PS5

The PS5 version leans on detailed haptic design to make traversal feel tangible. The goal, according to the team, is to reinforce a sense of place through touch and subtle audio cues without altering core gameplay.
- Surface‑specific footsteps: each floor material has distinct haptic feel and intensity.
- Water feedback: vibration patterns vary by water depth and movement speed.
- Contextual haptic moments: events like a deep pit use the controller speaker for distant echoes while haptic intensity scales with proximity.
- Adjustable options: haptic intensity can be tuned or toggled on/off in settings.

PS VR2: custom build, sharper visuals, higher frame rate
The VR mode is described as a bespoke version for PS VR2. It implements eye‑tracked foveated rendering to concentrate detail where the player looks, balancing image quality and performance. The studio states the target is at least 90 FPS without reprojection, which guided the rebuild of multiple visual systems.

Read also our article: Infinity Nikki 2.0 arrives November 26 with new regions and archery
To achieve this, the team reworked water shaders and other rendering paths. They note extensive shader programming iterations to make water interactions – from submerging to surface reflections – visually coherent in VR while meeting performance targets.
Key features at a glance

The table below summarizes platform‑specific highlights for Pools – useful if you plan to switch between flat and VR modes.
Developer notes on the VR overhaul

Developers say they “locked in” on performance needs early, then re‑authored much of the game’s visual stack to align with foveated rendering. Water was a key focus – the team created a custom solution for water visuals to maintain clarity during movement, submersion, and distant viewing in VR.
Final takeaway – immersion as the design pillar

The PlayStation versions of Pools emphasize tactile and visual presence: fine‑grained haptics on PS5 and a bespoke VR build targeting high frame rates on PS VR2. For players interested in atmospheric exploration, the technical work – from foveated rendering to rebuilt shaders – aims to keep the eerie calm intact while maintaining performance on console.

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