Solid Snake Infiltrates Rainbow Six Siege on March 3 with New Intel Tools

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Solid Snake Infiltrates Rainbow Six Siege on March 3 with New Intel Tools
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Ubisoft has confirmed that Solid Snake from the Metal Gear Solid series becomes a permanent, playable Attacker in Rainbow Six Siege when Operation Silent Hunt launches on March 3. The crossover centers on a new intel gadget – the Soliton Radar MKIII – and a scavenging skill called On‑Site Procurement (OSP). A limited‑time event later in the season pairs Snake with Zero (Sam Fisher) in a 4v4 infiltration mode. The update also brings map modernizations and a slate of balance changes focused on entry and roaming.

Who Is Arriving and When

Solid Snake in tactical gear holding a weapon, promoting Rainbow Six Siege's Operation Silent Hunt
Solid Snake in tactical gear holding a weapon, promoting Rainbow Six Siege's Operation Silent Hunt

Solid Snake joins the Attacker roster on March 3 with Operation Silent Hunt. He is a permanent Operator addition tied to a broader Metal Gear Solid collaboration that continues through a mid‑season limited‑time event.

Soliton Radar Mkiii – Intel at a Glance

Solid Snake stands with his back to the viewer, wearing a bandana, in a dimly lit environment
Solid Snake stands with his back to the viewer, wearing a bandana, in a dimly lit environment

Snake’s handheld Soliton Radar MKIII displays the floorplan of his immediate surroundings, covering the current floor and connected staircases. It also marks soft destructible elements – dotted walls and striped floors – to help plan entries.

  • Status colors: Green – all clear; Yellow – an active default CCTV is being watched; Red – enemy presence detected in the scanned area.
  • Precision mode: Temporarily reveals enemy position icons and vision cones in real time. It has limited charges and a cooldown between uses.

The radar functions like a contextual mini‑map, emphasizing situational awareness and route planning.

Counterplay – How Defenders Can Respond

Defenders receive a notification when detected, creating opportunities to reposition or counterpush while Snake is on his gadget. Several tools can deceive or deny the radar:

  • Alibi’s Prisma appears as normal Operators, misleading detections if Alibi remains still.
  • Vigil’s ERC conceals him from the radar.
  • Mute’s jammers disrupt detections, protecting Operators in their radius.
  • The radar only flags default camerasdeployed or unique cams (e.g., Valkyrie, Maestro, Echo, Mozzie, Skopós, or bulletproof cameras) remain unseen by the gadget.

Important caveat – a Green “All Clear” does not rule out hidden threats behind jammer coverage or Vigil’s cloak.

On???Site Procurement (Osp) – Adapt by Scavenging

Snake’s OSP swaps fixed utility for dynamic pickups. He can carry up to five different secondary gadgets simultaneously – frag grenades, stun grenades, smoke grenades, impact EMPs, and breach charges – but starts with only one item occupying one of five slots.

  • Every eliminated Operator drops a utility pouch (excluding team‑kills).
  • Snake selects an empty category slot and picks up from a pouch by interacting or running over it.
  • He can hold one item per category, letting him replenish or swap utility mid‑round.

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This enables on‑the‑fly counters – for example, looting an impact EMP to disable an unexpected laser grid from a defending Denari, or restocking frags after flushing a roamer.

Loadout and Weapon Adjustments

Snake chooses between two primaries – the PMR90A2 designated marksman rifle or the F2 assault rifle. The F2 receives a grip attachment buff in Operation Silent Hunt, adding the horizontal grip, angled grip, and a vertical‑recoil‑reducing vertical grip. His secondary is new to Siege: the TACIT .45 pistol with an integrated suppressor and reflex sight for quiet utility or target removal.

Limited???Time [Redacted] Event – Stealth Duo Mode

A few weeks after launch, a limited‑time event introduces a 4v4 infiltration‑themed mode on a modified Nighthaven Labs map inspired by an iconic Metal Gear Solid location. It features Snake teaming up with Zero (Sam Fisher). Additional Metal Gear Solid‑styled outfits will appear during the event, including Jackal as Gray Fox and Ash as Meryl.

Maps, Modes, and Seasonal Tuning

Operation Silent Hunt modernizes three existing battlegrounds – Villa, Coastline, and Oregon. The season is also the final one for the 6v6 mode, Dual Front. A new Metal Gear Solid‑inspired assignment is planned within the season cadence.

Operator Balance Highlights

  • Skopós: moves to 3‑speed, faster shell transitions, reduced cooldown; shells gain Aruni‑punch soft destruction.
  • Ela: Grzmot concussions last longer.
  • Amaru: gains one extra Garra Hook charge.
  • Alibi: Prisma decoys ping one additional time; the final ping lingers longer.
  • Observation Blocker: faster deployment.
  • Flores: can equip the T‑95 LSW LMG.
  • Shields: cannot bash through full‑health barricades (exception: Blackbeard’s breaching ability).

Ubisoft also notes broader player protection updates, a refreshed seasonal cadence, and an upcoming 1v1 arcade mode event later in the cycle.

Bottom Line – Why It Matters

Snake’s kit shifts intel and utility economics – real‑time floorplan reads and deception‑sensitive scanning reward teamwork, while OSP turns every takedown into a chance to rebalance your loadout. Expect new mind games on entry, fresh map flows on Villa, Coastline, and Oregon, and a stealth‑focused 4v4 mode to test coordination in short, high‑information rounds.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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