Reanimal Brings Unsettling Co-Op Platforming to Ps5 on Feb 13

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Reanimal Brings Unsettling Co-Op Platforming to Ps5 on Feb 13
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Tarsier Studios – the team behind Little Nightmares – is back with Reanimal, a new co-op horror platformer arriving on PS5 on February 13. Framed as a spiritual sibling to the studio’s cult series, the game follows two masked children navigating a hostile, dreamlike island. The experience leans on visual storytelling, sparse dialogue and environmental clues to guide players. Early details outline varied locales, cinematic chases, and co-op systems that function with a second person or an AI companion.

An Opening Built on Uneasy Trust

The story kicks off with The Boy adrift in darkness, drawn by scattered red lights to a masked figure – his sister – whose violent first reaction sets a chilling tone. Their fraught reunion underlines the core loop: progress depends on the siblings’ cooperation as they push deeper into a world that resists them at every turn.

Shifting Spaces and a Broader Search

Reanimal moves quickly between contrasting spaces while the duo looks for their friends Hood, Bucket and Bandage. The journey spans bobbing waters, an abandoned factory, an eerie forest, a sinkhole-riddled city and a waterlogged workshop before opening up into more non-linear exploration. Even mundane scenery – from derelict gas stations to rattling washing machines – is framed to feel like a quiet threat.

Co-Op That Works Solo or Together

Collaboration is the backbone, whether with a friend or the built-in AI. The companion responds to simple inputs and situational prompts, enabling seamless progress without micromanagement.

  • Partner boosts – a quick button press lets the siblings lift each other to hard-to-reach ledges.
  • Contextual assistance – a tap can direct your partner to interact with the environment (for example, stopping a spinning drum so you can cross).
  • Initiative in crises – during high-pressure moments (such as a runaway van encounter), the AI may act first, nudging you toward the intended tactic.

Presentation: Show, Don't Tell

In line with Tarsier’s previous work, dialogue is minimal. Camera framing and animation carry the mood, while level layout subtly signposts objectives. On the audio side, music is used sparingly so that sound effects and ambient cues do the heavy lifting – from distant jingles to sharp stingers that punctuate key beats.

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Stealth, Chases and Quick Resets

Expect a loop of sneaking, sprinting and hiding across curated set pieces. Cinematic pursuits and rooms crawling with unsettling “skin” imagery punctuate the path, including a standout sequence in a crackling night-time cinema. When mistakes happen, frequent checkpoints and fast respawns keep the pace steady.

Environmental Puzzles and Secrets

Puzzles range from straightforward to multi-step sequences that rewire the space around you. Collectibles reward curiosity and nerve.

  • Environmental logic – find wheels for a pump trolley; use a lone saw in a forest to change the terrain.
  • Vehicle-driven solutions – turn a car into a battering ram, detour to rescue Hood, then refuel via gas canister to escape.
  • Hidden extras – masks and concept art lurk in dark corners for keen-eyed players.

Key Facts at a Glance

  • Developer: Tarsier Studios
  • Genre: Co-op horror platformer with stealth and puzzles
  • Release: February 13
  • Platform at launch: PS5
  • Playstyles: Two-player co-op or solo with AI partner

Final Word – Why It Matters

Reanimal blends co-op problem-solving with Tarsier’s signature unease, trading exposition for atmosphere and tightly staged scares. For players who crave tense teamwork, layered environments and understated storytelling, this February 13 launch marks a focused return to the studio’s horror roots – now built around surviving together.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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