Ride 6 Arrives Feb 12: 40+ Tracks, Drones, and a Deeper Design Pipeline

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Ride 6 Arrives Feb 12: 40+ Tracks, Drones, and a Deeper Design Pipeline
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Milestone’s next entry in its motorcycling series is nearly here. Ride 6 launches on February 12 and ships with over 40 tracks spanning real-world circuits and original designs. The studio outlined how it builds those locations – from drone photogrammetry on licensed venues to collaboration between design and physics teams for fictional routes. The result aims to reflect both authentic motorsport landmarks and tracks tailored to different skill levels and bike types.

Launch Date and Track Lineup

Aerial view of a detailed race track map in Ride 6, showcasing intricate turns and vibrant track colors
Aerial view of a detailed race track map in Ride 6, showcasing intricate turns and vibrant track colors

The release is set for February 12. Ride 6 includes a mix of faithfully recreated real circuits and brand-new fictional layouts, with the total count exceeding 40 tracks. Among the real venues is the Mugello Circuit in Florence, Italy, shown as an in-game recreation.

How Real Circuits Were Captured

A digital rendering of a Ride 6 track under development, showcasing terrain and early track layout
A digital rendering of a Ride 6 track under development, showcasing terrain and early track layout

For licensed venues, Milestone’s workflow centers on photogrammetry and precise georeferencing. The team starts on location to ensure the 3D base is grounded in real data.

  • Drone imaging: each track is photographed from above using 2,000-2,500 images, depending on size and complexity.
  • Ground Control Points: 20-25 GCPs – PVC panels marked with an X – are placed around the venue and recorded with high-precision GPS antennas.
  • Accuracy: by linking every GCP to all photos where it appears, the team generates point clouds with an error margin of 2.5 cm.
  • Full environment scan: the point clouds capture not only asphalt and curbs but also surrounding elements – vegetation, run-off areas, paddock zones, grandstands, and structures.
  • 3D build: these clouds are handed to the Art Team, which constructs the final track model and environment.
Mountainous track concept art for Ride 6, showcasing lush greenery and winding road under a clear sky
Mountainous track concept art for Ride 6, showcasing lush greenery and winding road under a clear sky

Track Creation at a Glance

The table below summarizes the core steps and key figures behind Ride 6’s track pipeline – from data capture to final art.

Designing Fictional Tracks

Original circuits begin with the intended player experience and the bike class they’re built to showcase. The Design Team works in tandem with the Physics Team to balance rider challenge and bike strengths.

  • Fast and flowing: long straights, wide corners, and generous lanes to help newer players settle in. The Kapadokya Rally serves as an off-road example offering a near rally-like feel.
  • Tight and technical: compact layouts aimed at experienced riders. Environment choice is key – a forested setting can heighten the sensation of speed versus an open landscape, and this is factored in from the earliest design stages.

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Testing and Iteration

Before the environments are dressed, the Gameplay Team rides each layout in a stark prototype – a strip of asphalt suspended in empty space. This enables rapid feedback on flow, braking zones, and racing lines. After adjustments, the team adds reference points such as houses, road signs, and curbs to aid learning and immersion, and the Art Team proceeds to fully realize the track in 3D.

Key Facts to Know

  • Release date: February 12
  • Track count: over 40 total, mixing real and fictional
  • Real-track capture: drones, 2,000-2,500 photos, 20-25 GCPs, 2.5 cm precision
  • Design focus: experiences tailored to bike types and player skill levels

Why It Matters – a Broader Canvas for Two-Wheel Fans

Ride 6 leans into data-rich recreations for authenticity while expanding fictional circuits to serve distinct riding styles. For players, that means varied layouts and clear progression – from approachable, high-speed routes to demanding technical challenges – all arriving on February 12.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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