John Wick Aaa Game from Saber Heads to Ps5 – First Details

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John Wick Aaa Game from Saber Heads to Ps5 – First Details
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Saber has formally unveiled its next project for PlayStation 5 – a John Wick AAA game built in collaboration with Chad Stahelski, Keanu Reeves, and Lionsgate. The studio says the project sits within a specific period of the franchise timeline and aims to expand its lore. An original gameplay narrative will feature both iconic faces and new characters created for the game. The official title and release date remain unannounced.

What Saber Confirmed

Two characters engage in a dramatic fight scene in a dimly lit alley, showcasing intense action
Two characters engage in a dramatic fight scene in a dimly lit alley, showcasing intense action

According to the studio, the John Wick game is being designed to capture the series’ on-screen identity through its cinematography, locations, and action design. Saber emphasizes a focus on immersion and interaction tailored to the character of John Wick on PlayStation 5.

“it’s a John Wick AAA game!”

A man in a suit stands in a dimly lit alley with neon signs, evoking a cinematic and intense atmosphere
A man in a suit stands in a dimly lit alley with neon signs, evoking a cinematic and intense atmosphere

“a distinct combat system from the ground up”

The team positions the project as a faithful extension of the films’ universe, developed in close partnership with the creative leads behind the franchise.

A character in a suit engages in a dynamic fight scene inside a dimly lit, cluttered room with neon accents
A character in a suit engages in a dynamic fight scene inside a dimly lit, cluttered room with neon accents

Story and Setting

The narrative is described as original yet anchored to a significant point in John Wick’s life. Saber notes the storyline will integrate well-known characters from the films alongside new additions specific to this production.

Players will traverse rich, neo-noir environments, with a focus on fine detail and recognizable iconography across missions, reflecting the franchise’s visual language.

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Gameplay Pillars

Saber highlights several core elements intended to translate the movies’ style into a playable format.

  • Cinematic camerawork – techniques inspired by the films to elevate action readability and mood.
  • Bold, film-like environments – stylized, high-contrast backdrops synonymous with the series.
  • Distinctive gun-fu combat – choreography-first shootouts designed with credibility to the films.
  • Intense driving sequences – vehicular action as part of mission flow.
  • High-stakes interactive mechanics – systems built to make players feel like the “Baba Yaga.”
  • New combat system from the ground up – tailored specifically to replicate John Wick’s on-screen fighting style.

Watch the Announcement

Saber shared an announcement video via PlayStation’s channels. You can watch it here:

Quick Facts – John Wick Aaa Game by Saber

Below is a brief fact sheet summarizing official details revealed so far. Title and launch timing will be announced later by the studio.

Why It Matters

Final takeaway – Saber is translating the John Wick film language into an interactive format on PS5, prioritizing authentic choreography, presentation, and world-building. For players, that points to a combat-driven action game with cinematic framing and mission design grounded in the series’ timeline, with more specifics to come once the title and release date are revealed.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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