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Housemarque dates Saros for April 30, 2026 – trailer, cast and combat
Housemarque has outlined new details for Saros, its next single‑player, cinematic action project set for PlayStation 5 with enhancements on PS5 Pro. The studio showcased the game during The Game Awards and shared a deeper look at its story, ensemble cast, and action systems. Set on the off‑world colony of Carcosa, Saros follows Soltari Enforcer Arjun Devraj amid an ominous eclipse. The team describes this as its most ambitious narrative effort to date, paired with the studio’s signature “bullet ballet” combat.
The release date is locked: April 30, 2026.

The latest trailer and launch timing
Housemarque’s new trailer premiered at The Game Awards and focuses on the game’s tone, characters, and combat. You can watch it here:
. The studio also confirmed the updated launch date – April 30, 2026 – to allow the team to meet its creative goals.

Story and world: Carcosa under an eclipse
Saros centers on a lost colony on Carcosa during a threatening celestial event. Players step into the role of Arjun Devraj, a Soltari Enforcer driven to track down a key figure. The trailer hints at a mysterious corridor and a bedroom that will be part of the investigation, with more specifics intentionally left unrevealed.

“Saros is the haunting story of a lost off‑world colony on Carcosa under an ominous eclipse.”
Ensemble cast and NPCs

Housemarque highlights an expanded cast designed to deepen Carcosa’s perspectives. NPCs appear in the Passage – a hub the team describes as the place “where you start each run” – and across the world via conversations and collectible logs.
- Rahul Kohli as Arjun Devraj
- Jane Perry (Selene Vassos in Returnal) as Sheridan Bouchard
- Ben Prendergast (Tyr in God of War: Ragnarok) as Jerome Jackson
- David DeSantos as Sebastian Torres
- Adriyan Raye and Shunori Ramanthan also feature in the trailer

Read also our article: Two new Tomb Raider games confirmed for PS5 – first looks
Combat and systems: bullet ballet returns
True to Housemarque’s lineage, Saros brings back its spectacular bullet ballet – dense projectile patterns and agile, timing‑based combat. The footage teases encounters against Carcosan flora and fauna, and a brief look at something referred to as Prophet.
- Parry ability: with precise R1 timing, players can reflect specific projectiles, staggering or destroying enemies.
- The Passage hub: an anchor for runs, story threads, and NPC interactions.
- Narrative delivery: conversations, Soltari Hologram logs, and audio logs reveal character histories and world lore.
What’s next: systems to watch
Housemarque plans to share more details as launch approaches. Two elements called out by the team are “Come Back Stronger” systems and “eclipse escalation”, alongside extended gameplay presentations.
Platforms and technical notes
Saros is in development for PlayStation 5 and will be enhanced for PlayStation 5 Pro. The studio also notes ongoing work to push PS5 hardware as part of the final production run‑up to release.
Why it matters – Housemarque scaling its formula
Saros signals Housemarque doubling down on its arcade‑rooted combat while expanding narrative scope and character work. For players, that means tight action paired with a denser world, a named protagonist, and systems built to reward repeated runs when the game ships on April 30, 2026.
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