Housemarque lifts the veil on Saros’ characters in new trailer

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Housemarque lifts the veil on Saros’ characters in new trailer
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Housemarque has released a behind‑the‑scenes look at Saros, focusing on the ensemble of characters driving its story. The studio positions performance, trust, and subtlety as the pillars of this new universe. A fresh trailer offers a deeper first look at the faces and voices at the center of the narrative, going beyond motion capture to the collaboration that shaped it. The update arrives alongside the trailer shown at The Game Awards and follows earlier confirmation of an April 30 launch.

Ensemble storytelling with heart—and friction

Behind-the-scenes look at Saros
Behind-the-scenes look at Saros

Game Director Gregory Louden says this latest cut aims to show more than action scenes, spotlighting the ensemble cast and how they carry the narrative. The team underscores an emotional thread where hope and dread coexist, and internal conflicts intensify as the crew uncovers more about the world of Saros.

“We wanted to explore a lot more of our storytelling and show off our ensemble cast of NPCs. They’ve brought such authenticity and reality to the characters.” — Gregory Louden, Game Director

Ensemble cast member from Saros trailer, showcasing character depth and emotional tension in a sci-fi setting.
Ensemble cast member from Saros trailer, showcasing character depth and emotional tension in a sci-fi setting.

“The more the characters learn, the more the sense of dread grows. The friction within the crew increases, and each handles that in different ways.” — William Shaughnessy, Narrative Designer

Performances that shape arcs

Behind the scenes of Saros: showcasing character development, emotion, and artistry in the new universe
Behind the scenes of Saros: showcasing character development, emotion, and artistry in the new universe

Housemarque highlights the role of performance capture in defining character journeys. One example is Arjun, described as undergoing one of the game’s most significant transformations. The team credits the actor’s immersion in the role with adding weight to the arc players will examine throughout the story.

“The way he’s acting for Arjun is just fantastic.” — Simone Silvestri, Art Director

Character reveal from Saros trailer showing depth and emotion in the ensemble cast
Character reveal from Saros trailer showing depth and emotion in the ensemble cast

“He goes on quite an arc in the game… seeing him dedicate himself and really lose himself in the role to make sure players get the best story.” — Gregory Louden

Jane Perry returns as Sheridan Bouchard

Jane Perry reprises her collaboration with Housemarque, now playing Sheridan Bouchard, the commander of Echelon Four. The studio points to the value of long‑term trust with actors who can bring their own interpretation to characters, noting that several key scenes place Perry opposite Rahul Kohli.

“I’m really excited for everyone to see that Jane Perry is back. She plays Sheridan Bouchard, commander of Echelon Four.” — Gregory Louden

“It’s very important to build trust with actors who can bring performance to the screen… Having Jane back is awesome.” — Simone Silvestri

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A new era of cinematics for Housemarque

The studio frames Saros as a step up in cinematic ambition, balancing authored storytelling with gameplay flow. The team describes a deliberate push into close‑up cinematics and the technical demands that come with animating nuanced facial expressions at that distance.

“There’s a fine line we have to walk… with the talent we have here and the capabilities… we’re going to the next level now.” — Khalil Osaimi, Cinematic Artist

“We’re doing, for the first time, cinematics with characters in your face… one wrong muscle and a happy expression can become a smirk.” — Martin Contel, Technical Director

From script to screen

Developers say the process moved from ideas to pages to final scenes, with the cast’s interpretation and the studio’s execution aligning to hit the intended tone. The result, they contend, captures the subtleties they set out to achieve.

“These scenes were once just words on a page… And they look amazing.” — William Shaughnessy

Trailer and release details

The latest Saros trailer was shown at The Game Awards. You can watch it here:

. In an earlier update referenced by the studio, Saros is slated to launch on April 30.

Key points at a glance

  • Focus: Ensemble cast and emotionally driven storytelling set against an alien world.
  • Performance: Heavy emphasis on motion/performance capture and actor‑director collaboration.
  • Cinematics: Increased use of close‑up shots, pushing facial animation fidelity.
  • Cast: Jane Perry returns as Sheridan Bouchard; notable scenes include Rahul Kohli.
  • Status: New trailer aired at The Game Awards; release planned for April 30.

Why it matters

Housemarque’s narrative push suggests Saros aims to pair the studio’s action chops with character‑driven drama and higher cinematic ambition. For players, that means a sci‑fi story framed by performances and tech built to capture small, human moments—right alongside the bigger set‑pieces.

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Daniel Togman

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Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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