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Skate Story brings its glass‑demon odyssey and trick combat to PS5 this December
Sam Eng’s stylized skate adventure Skate Story is set to launch on PS5 on December 8. The release arrives as a day‑one addition to the PlayStation Plus Game Catalog for Extra and Premium members. The game follows a demon made of glass who strikes a pact with the Devil to reach – and devour – the Moon, using a skateboard as the only path upward. The journey moves from early tutorials into a broader underworld trek punctuated by boss encounters, missions, and strange denizens.
Underworld premise and structure
Players begin in a surreal Lyceum overseen by giant stone heads and gradually unlock a larger network of zones. The narrative leans into odd encounters and cosmic imagery while keeping the throughline clear: push forward on a board, learn new techniques, and confront the entities that stand in the way.
Tricks first: how the system pushes variety
- Core moves – power slides and ollies form the base, expanding into flips like Pop Shuvit, Heelflip, and Front Pop via input combinations.
- Combo meter – rewards mixing different tricks; repeating the same move slows growth, while varied flips accelerate it.
- Timing bonus – releasing jumps at a “sweet spot” adds extra score before landing.
- Risk and reset – hits, bumps, or crashes drop the meter back to zero.
Boss fights built around momentum
Boss encounters convert style into damage. To hurt a boss, players must build speed and stack a varied trick combo, then hit a mid‑air stomp for impact. The higher the chain, the heavier the damage, creating a push‑your‑luck rhythm where survival and expression intersect. One showcased sequence blends a moving track, hazard jumps, enemy attacks, and timed stomps into a single chase.
Missions, odd jobs, and underworld residents
Objectives lean into physics and flow: clear manholes, spin through soulflowers, grind across specified surfaces, and more. The world is populated by surreal characters – floating skulls, a pillowy demon, a giant frog – alongside one‑off errands like toppling a malodorous monolith for a talkative trash bag or pursuing the Devil’s runaway clothes.
Read also our article: Rust Console Edition turns the snow biome deadly this November
Hub, progression, and the board that tells a story
Between chapters, a shapeless soul space acts as a hub. With a soul currency earned from stunts, players can customize their skateboard with items such as wheels and stickers at in‑world gift shops. The board reflects the journey through visible wear – scrapes and nicks accumulate, particularly after heavy grinding.
Audio‑visual touches
Levels collect the shattered remnants of failed runs, subtly tracking attempts through the environment. The soundtrack shifts from melancholic horns to bass‑heavy electronica, matching the ebb and flow of exploration, missions, and boss chases.
Why it matters
Skate Story builds its identity around skill expression – combos, timing, and route choice – and ties them directly to boss design rather than treating style as side flair. For players who want skating mechanics with narrative stakes, December 8 marks a focused entry point on PS5.
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