- What Is Rivals of Aether? Game Type, Platforms, and Modes Explained
- Black Myth Wukong Guide – What To Expect From This Amazing New RPG
- Top 5 Gaming Thrones for a Luxurious Gaming Experience
- Is Sonic Triple Trouble 16-Bit Official? Who Is The Bad Guy in Sonic Triple Trouble?
- Among Us Original: Where and How To Play The Classic Game
Thief VR sneaks onto PS VR2 this December with classic stealth DNA
PlayStation has unveiled Thief VR: Legacy of Shadow – a new virtual reality entry in the long‑running stealth series that began in 1998. The game arrives on PlayStation VR2 for PlayStation 5 on December 4. Developed by Maze Theory and published by Vertigo Games, the project has guidance from original series creators at Eidos‑Montréal. A fresh gameplay trailer was released alongside the announcement.
According to the official blog, Thief VR aims to translate the series’ signature tension and player agency to VR, leaning into open‑ended scenarios, light and shadow, and tools that reward observation over confrontation.
Key facts at a glance
- Release date – December 4
- Platform – PlayStation VR2 on PlayStation 5
- Studio / Publisher – Maze Theory / Vertigo Games, with Eidos‑Montréal consulting
- Protagonist – Magpie, an up‑and‑coming thief
- Series icon – Garrett returns, voiced by Stephen Russell
- Design influences – Thief: The Dark Project (1998) and Thief II: The Metal Age (2000)
- Genre focus – VR stealth immersive sim with non‑linear levels and multiple solutions
Stealth reimagined for VR
The team emphasizes a return to core Thief principles: avoid combat, use shadows, and read the environment to plot silent routes. Levels are designed to be fairly open and non‑linear, encouraging players to craft their own approach – from casing patrols to creating distractions and exploiting architecture.
Developer commentary also highlights VR’s tactile interactions. Picking locks with haptics and naturally checking corners with head movement are presented as ways to deepen the series’ signature tension.
“The sense of presence VR provides makes the experience all the more intense and engaging,” notes Steven Gallagher of Eidos‑Montréal.
Read also our article: Virtua Fighter 5 R.E.V.O. returns to Xbox with World Stage
The City, Magpie, and a familiar shadow
Players step into the role of Magpie in the series’ dystopian fantasy steampunk setting known simply as the City. Missions revolve around sneaking past patrols, infiltrating noble estates and lifting ancient artifacts, all while a watchful veteran thief – Garrett – keeps an eye on your exploits. Fans will recognize Stephen Russell reprising Garrett’s voice.
Built by fans, rooted in legacy
Maze Theory and Vertigo Games state that moment‑to‑moment stealth and player‑driven problem‑solving draw directly from the earliest entries – The Dark Project and The Metal Age. Eidos‑Montréal’s Steven Gallagher serves as a brand consultant, connecting threads across generations. He recalls an internal VR prototype attempted near the end of Thief (2014) under Project Morpheus – a learning step that informed the current approach.
“We tried a playable VR demo during the Thief (2014) era, but we weren’t experienced in VR back then,” Gallagher explains, framing the new PS VR2 release as the realization of that early ambition.
Watch the new gameplay trailer
Official trailer:
Final takeaway – Why this matters for stealth fans
Thief VR: Legacy of Shadow brings the franchise’s immersive sim philosophy into VR with player agency at its core. For veterans, it reconnects with the series’ classic design pillars; for newcomers, it offers a tense stealth sandbox where the best plan is the one you build yourself – starting December 4.
Meet the Author
Співпраця - текст
Unlock special gaming deals, limited-time bundles, and more - sign up for By-gamers newsletter today!