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Ubisoft brings March of Giants in-house as team targets next update
Ubisoft has announced the acquisition of March of Giants, along with the development team that previously built the project at Amazon’s Montreal Games studio. The team is joining Ubisoft to continue work on the free-to-play title and is already focused on the next major update. March of Giants blends tactical MOBA fundamentals with real-time strategy elements, setting its battles in an urban warzone inspired by early 1900s technology. Leadership comes from two Ubisoft veterans – Creative Director Xavier Marquis and Senior Production lead Alex Parizeau – tying the game to experience on major AAA franchises.
What Ubisoft is taking over
March of Giants shifts from Amazon’s Montreal Games to Ubisoft, with the same core team continuing development. Ubisoft frames the move as a way to keep momentum on the project and consolidate production inside the company. The studio confirms that work is underway on the game’s next big update – specific dates were not disclosed.
How March of Giants plays
March of Giants is a 4v4 tactical MOBA where players control towering combatants across a devastated cityscape. The setting draws from early-1900s technology, layering trench-era warfare over team-based lane combat.
- Giant heroes as player characters – you fight as colossal units directing the flow of battle.
- Lane-based team fights – squads push objectives in structured lanes against the opposing team.
- Commandable battalions – deploy and direct comparatively small allied forces to support your push.
- Battleworks system – place tactical structures and war assets such as trenches, tanks, turrets, and bunkers.
- RTS/MOBA hybrid – combines real-time strategy decision-making with coordinated team play and hero mastery.
Leadership and pedigree
The project is led by developers with a deep Ubisoft background. Xavier Marquis served as the original Creative Director on Rainbow Six Siege, while Alex (Alexandre) Parizeau previously managed Ubisoft Toronto and oversaw multiple AAA productions. Their return aligns the project with Ubisoft’s established multiplayer expertise.
Key leadership on March of Giants
| Role | Background |
| Xavier Marquis – Creative Director | Original Creative Director on Rainbow Six Siege; veteran of tactical multiplayer design |
| Alexandre Parizeau – Senior Production lead | Former Managing Director of Ubisoft Toronto; oversight on several AAA productions |
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What the developers are saying
Both leaders commented on the transition and current state of development. Their statements emphasize continuity, experience, and the goal of evolving March of Giants within Ubisoft.
“Returning to Ubisoft brings things full circle. We built some of our most meaningful work here, and we’re excited to continue developing March of Giants from within Ubisoft. This game has enormous potential, and I know Ubisoft can help us take it to the next level.” – Xavier Marquis, Creative Director
“My thanks go to Amazon for their commitment during the first chapters of March of Giants. Our closed alpha was an important milestone and showed a glimpse of the game’s real promise. Now, by joining Ubisoft, we’re uniting behind a shared vision to build March of Giants into one of the next great, enduring MOBAs.” – Alexandre Parizeau
Why this move matters for players
Ubisoft’s acquisition keeps March of Giants intact with its original team, while adding the resources and infrastructure of a publisher experienced in running large-scale multiplayer games. For players, that means the hybrid RTS–MOBA concept remains on track, with the next major update in active development and a leadership group well-versed in live tactical shooters and team-play systems.
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