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Wreckreation brings massive sandbox racing and Live Mix to Xbox
Arcade racer–builder Wreckreation is set to arrive on October 28 for Xbox Series X|S. The game blends open-world driving with an editor that works in real time, letting players change courses on the fly. The world spans over 406,000 square km with 454 km of roads designed for high-speed runs and improvised stunt lines. Creation tools include 400+ track pieces and objects with over 1,200 variations, supporting both solo builds and collaborative sessions.
Progression runs through Wreckreation License Points, earned by racing and completing activities. As players advance, they unlock new track parts and vehicles to expand what they can build and drive.

Release timing and scope
The publisher confirms a console launch date of October 28 for Xbox Series X|S. The experience targets fast-paced sandbox play – build tracks, race them, and iterate – with the option to explore a large connected map or focus on structured events.

From tutorial to open-world play
Wreckreation opens with an introductory race that teaches handling and awards initial Wreckreation License Points. After the first event, players drop into a playground area with Live Mix unlocked and a starter set of track elements, then head out into the wider world at their own pace.
Live Mix: edit-as-you-drive
Live Mix is the game’s real-time world editor. Players can place ramps, loops, jumps, pipes, and moving hazards mid-session – including sky-high builds and sea-spanning lines – and immediately drive them. World parameters like time of day, traffic density, and weather can be toggled instantly.
Live Mix supports shared sessions, so changes appear for everyone in the lobby. Using the same toolkit, players can create Mix Modes – on-demand events such as races or stunt challenges – to test fresh layouts together.
Read also our article: Icarus: Console Edition brings New Frontiers bundle to Xbox in 2026
Creation toolkit and cooperative building
The build system offers 400+ pieces with over 1,200 variants, covering jumps, drops, banked turns, airtime sections, and loop configurations. Tools are designed for quick iteration, allowing creators to layer hazards, stitch set-pieces across canyons, and chain aerial segments without leaving the session. Tracks can be co-authored with friends in real time.
World size, activities, and set-pieces
The open world features over 406,000 square km of explorable terrain and 454 km of roads for on-the-fly routes and event setups. Beyond free-roam driving, players can queue arcade-style modes including Takedown Races and Road Rages. Signature loop structures – The Cyclone, The Vortex, and The Maelstrom – are highlighted as high-stakes set-pieces intended to test precision and speed.
Key facts at a glance
The table below summarizes the confirmed figures and launch details mentioned in the official announcement.
Trailer
Official video: https://www.youtube.com/embed/xM6HoFMfKQg?feature=oembed
Final takeaway – a builder-first arcade racer
Wreckreation positions itself as a creation-driven racer where editing and driving happen at the same time. For players who enjoy shared sandboxes and high-speed experimentation, the combination of Live Mix, a large world, and on-demand events offers a clear path to build, test, and iterate with friends.
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