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Inside Xbox’s Culture of Play Report: why players return to games
Xbox has published The Culture of Play Report, a data snapshot of how and why people engage with games today. The study, run with Edelman Data & Intelligence, surveyed 1,500 U.S. adult video game players during June 25-July 2, 2025. Findings cluster around three pillars – meaning, connection, and self-expression – and include fresh platform-level behavior from Xbox. The company also notes it is entering its 25th anniversary year, highlighting player stories that reflect those themes.
Meaningful play: time that feels well spent

According to the report, nearly 68% of surveyed players consider gaming more emotionally fulfilling than their other hobbies. Additionally, three in four respondents say they feel they are doing something meaningful when they play. The data positions games as an interactive pastime where players actively shape outcomes and experiences, not just consume them.
Connection that outlasts sessions

The survey indicates that six in ten players have formed lifelong friendships through gaming, and more than half report their communities supported them during difficult periods. Three in four hope to pass their love of play to the next generation. Xbox also reports platform behavior over the past year: 46% of players on Xbox chose to play together across titles such as Call of Duty, Forza Horizon 5, and Fortnite, underscoring the draw of shared experiences.
Choice and discovery: help wanted, control kept

While player agency is central to the appeal of games, the study shows practical friction around discovery. Nearly half of respondents often feel overwhelmed by too many options. Almost nine in ten find curation useful, and eight in ten are open to smarter ways of deciding what to play next. In this context, Xbox says it is exploring tools such as Gaming Copilot to simplify discovery while maintaining player choice.
Beyond games: culture shaped by play

Xbox’s report describes a feedback loop between games and broader culture. The creativity and community that players build in-game – creating, connecting, world-building, remixing – are reflected in the stories, music, fashion, and communities people engage with elsewhere. In short, the company frames play not only as a mirror of culture but as a contributor to it.
Methodology and audience segments

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The Culture of Play Report is based on a 20-minute online survey conducted by Edelman Data & Intelligence among 1,500 U.S. adults (18+). Respondents were selected to closely match U.S. population demographics. The analysis considers three player segments with distinct behaviors and media habits.
Table: Survey scope and audience definitions
Why this matters for players
The takeaway – the data points to games as a medium associated with personal meaning, durable social ties, and identity expression. For players, expect continued focus on cooperative experiences and smarter discovery that reduces choice overload without sacrificing control, reflecting what respondents say they value most.
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