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January’s Xbox Indie Selects: six indies to watch on Xbox
Xbox has outlined the latest refresh of its weekly, rotating Indie Selects Hub for January 2026, highlighting six recent indie releases across tactics, roguelike, Metroidvania and narrative genres. The curation brings together a turn-based campus demon hunt, a creature-swapping roguelike, a retro-styled action-puzzler, a telekinesis-driven family drama, a political presidency sim, and a cozy time-loop mystery. The official blog breaks down key mechanics and structure for each pick. Below is a concise look at what to expect from each title – no fluff, just the essentials.
Demonschool – turn-based tactics with choreography-like sequencing

Demonschool follows demon hunter Faye through a mysterious island and college campus, mixing missions, minigames, and light social management. Its combat centers on a two-phase, turn-based system where players line up character abilities and trigger actions in sequence to maximize impact during the execution phase. The game layers in varied enemy types, a mission rank structure and a rewind feature that lets you redo turns, plus playful environmental interactivity – from small discoveries to optional mini-events – across its modern‑retro presentation.
Morsels – roguelike action built around swapping your creatures

- Developer/Publisher: Furcula / Annapurna Interactive
- Core loop: Collect multiple “Morsels,” each with distinct abilities and combat styles; switching between them is central to success.
- Structure: Procedurally generated rooms, escalating difficulty, and persistent progression between runs.
- Progression: Unlock new Morsels and apply card-based modifiers to shape builds.
- Presentation: Intentionally offbeat creature designs and gritty environments underscore its learn‑through‑failure ethos.
Gigasword – action‑puzzle Metroidvania where the blade is the puzzle

Built by Studio Hybrid, Gigasword channels an NES‑era feel with a single defining hook: the titular sword is powerful but heavy. Combat is deliberate – each swing has meaningful wind‑up – while boss encounters emphasize pattern recognition and timing. The sword doubles as a tool for environmental puzzles: leave it behind to traverse vertically, use its weight to trigger pressure plates, or reposition it to manipulate platforms. Save points soften the edges, and the official post likens its vibe to classic inspirations such as Castlevania II and the puzzle sensibilities of The Legend of Zelda.
Goodnight Universe – first‑person story of a gifted infant with telekinesis

- Premise: You play as Isaac, an unusually aware baby with telekinetic abilities, pursued by an interested corporation.
- Perspective: First‑person, focused on interacting with objects and characters; powers expand over time.
- Abilities: Move objects with your mind and enter thoughts during scripted sequences; later sections require well‑timed power use.
- Feature parity: The console version does not include eye‑tracking seen in Before Your Eyes.
- Length: The official post cites an approximate 4-5 hour completion time.
Suzerain – text‑driven presidency sim with high replayability

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Suzerain is a narrative government simulator where you govern a fictional nation as its newly elected president. The experience is text‑first, with extensive reading, dialogue choices, and policy decisions that branch the story across scandals, reforms and geopolitical dilemmas. The game foregrounds a detailed setting – the intro alone sketches 50 years of lore – and the blog notes a 6-7 hour campaign per playthrough. With major decisions reshaping outcomes, the structure encourages multiple runs focused on different ideological paths.
Rue Valley – a cozy small‑town mystery bound by a 47‑minute loop

Rue Valley blends gentle life‑sim notes with narrative exploration and environmental puzzles. You settle into a small town, get to know its residents and uncover local secrets while caught in a precise 47‑minute time loop. Expect a slower pace, dialogue choices that reward attention, and an emphasis on atmosphere – it is designed to feel like learning a neighborhood’s rhythms over time rather than rushing objectives.
Bottom line for January – breadth over buzz
January’s Indie Selects emphasizes mechanical variety – from sequencing‑based tactics to creature‑swapping roguelike runs, from sword‑as‑puzzle traversal to tightly scoped narrative loops. If you track indies by systems rather than scale, this month’s lineup surfaces six clear pitches that are easy to evaluate at a glance.
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