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PC requirements for Borderlands 4 – what you need to run it
2K has published a comprehensive PC brief for Borderlands 4, detailing performance targets, hardware requirements, and the complete menu of graphics and accessibility options. The studio sets clear expectations for two key profiles: a minimum configuration for 1080p at 30FPS on Low and a recommended spec for 1440p at 60FPS on Medium. Across the board, the game requires a 64‑bit OS, an SSD, and 100 GB of available storage. The settings suite supports modern upscalers and latency features, while accessibility tools cover subtitles, color adjustments, audio profiles, and input remapping. The brief also references a separate guide for players targeting ultra‑high visuals on compatible NVIDIA hardware.
Minimum and recommended requirements

The official specs target stable performance on a range of contemporary and last‑gen desktop builds. The minimum profile notes explicit CPU core and VRAM needs, while the recommended tier scales up CPU, memory, and GPU for higher fidelity. Below is a concise summary.
These targets are intended to balance performance and visual quality. Players aiming for higher resolutions or maxed presets should reference the official guidance for ultra‑tier configurations on compatible GPUs.

PC graphics settings
Borderlands 4 exposes a wide range of toggles and sliders so players can tune for frame rate, clarity, or effects density. The menu covers basic display controls, advanced rendering features, resolution scaling, environment detail, and post‑processing. DLSS, FSR, TSR, and XeSS are supported alongside Frame Generation and NVIDIA Reflex Low Latency.
Basic display
- Display mode: Fullscreen, Windowed Fullscreen, Windowed
- Resolution (device‑dependent) and on‑screen stats: None, FPS, All
- Frame rate limiter with a custom cap, Vertical Sync toggle
- Field of View and Vehicle Field of View – ultrawide monitors supported
Advanced and resolution scaling
- Presets: Low, Medium, High, Very High, Badass; Anti‑Aliasing on/off
- Upscaling methods: Disabled, DLSS, FSR, TSR, XeSS
- Upscaling quality: Ultra Performance, Performance, Balanced, Quality, Full Resolution
- Spatial upscaling quality: Performance, Balanced, Quality, Ultra Quality, Disabled
- Scene capture quality: Low, High, Full Resolution
- Frame Generation: on/off; NVIDIA Reflex: Off, On, Boost
Environment and post‑processing
- HLOD loading range; Geometry quality: Low–High
- Texture quality: Low–Very High; Texture streaming speed: Medium–Very High
- Anisotropic filtering: Off, x1, x2, x4, x8, x16
- Foliage density: Off–Very High
- Volumetric fog and clouds: Low–Very High; Volumetric cloud shadows on/off
- Shadows (including directional): Low–Very High
- Lighting and reflections: Low–Very High; Shading quality: Low–High
- Post‑process quality: Low–Very High; Motion blur amount and quality (Off–Very High)
Accessibility and gameplay accommodations
The Accessibility menu centralizes visual clarity, audio comfort, and input preferences. Options span subtitles, color‑blind presets, high‑contrast UI elements, audio mixing for sensitivity conditions, and motion controls. Many systems are granular, allowing fine control rather than simple toggles.
Subtitles and speaker identity
- Subtitles: on/off, text size (Normal/Large/Extra Large), bold, color (multiple), background and opacity
- Speaker identity: on/off with color choices
Read also our article: Inside Borderlands 4’s SHiFT: crossplay, party privacy and modes
Audio and visuals
- Menu text scaling (Off, Size 1, Size 2) and damage numbers on/off
- Audio: Force Mono on/off
- Mix presets tailored for comfort needs: Bass Reduction (Vestibular), Ear Fatigue Reduction, Hyperacusis Relief, Misophonia Relief, Sensory Comfort, Tinnitus Relief General, Tinnitus Relief Targeted, 80 Hz Notch
- Color presets for color vision deficiency: Default, Green/Red (Deuteranopia), Red/Green (Protanopia), Blue/Yellow (may assist Tritanopia)
- High‑contrast HUD and reticle toggles; reticle color options for friendly, enemy, and neutral targets
Gameplay, movement, and motion
- General: map zoom speed, vibration on/off, adaptive triggers on/off, screen shake intensity
- Movement: toggle crouch, toggle sprint, dash on/off, camera head‑bob, grapple view tilt on/off, mantle with forward on/off
Difficulty, saving, and audio controls
Players can tailor challenge and progression pacing, with individual scaling in co‑op. Saving and audio are designed for flexibility, including both global sliders and category‑specific trims.
- Difficulty (per character; scales individually in co‑op):
- Easy – reduced damage; elemental affinities matter less
- Normal – balanced experience
- Hard – increased damage taken; increased cash; loot quality increased; elemental affinities matter more
- Main volume sliders: Master, Music, Sound Effects, Dialog
- Audio presets: Hi Fi, Balanced, Compressed, Quiet Time, Colorful Realism, Voice Focus
- Music trims: Menu, Game, Cinematic, Boss Music Trim
- Sound effects trims: Player Weapons, Explosions, UI, Outgoing Damage, Incoming Damage
- Mute hit marker: on/off
- Dialog controls: Player Voice Volume; trims for Player Efforts, Callouts, Idle Lines; Combat Voice Volume; Claptrap?
The bottom line for PC players
If your system meets the listed targets and storage requirements, you can plan around a clear 1080p‑30 or 1440p‑60 experience. The extensive graphics and accessibility menus mean most rigs can be tuned for comfort and performance – from upscaling and latency tech to color and audio profiles – without guesswork.
- Easy – reduced damage; elemental affinities matter less
- Normal – balanced experience
- Hard – increased damage taken; increased cash; loot quality increased; elemental affinities matter more
- Main volume sliders: Master, Music, Sound Effects, Dialog
- Audio presets: Hi Fi, Balanced, Compressed, Quiet Time, Colorful Realism, Voice Focus
- Music trims: Menu, Game, Cinematic, Boss Music Trim
- Sound effects trims: Player Weapons, Explosions, UI, Outgoing Damage, Incoming Damage
- Mute hit marker: on/off
- Dialog controls: Player Voice Volume; trims for Player Efforts, Callouts, Idle Lines; Combat Voice Volume; Claptrap?
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