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Borderlands 4 on PC – official performance targets and GPU tuning
As Borderlands 4 lands on PC, the developers have published clarity on what players should expect across common resolutions and AMD Radeon GPUs. The guidance focuses on achievable frame-rate targets, recommended presets, and how FidelityFX Super Resolution (FSR) and Frame Generation are applied. It also reiterates a key technical note – changing graphics settings will trigger shader recompilation, so performance may stabilize only after some time. Below is a distilled, non-promotional breakdown of the official numbers and preset logic.
Baseline PC targets

The studio shared two headline targets that define the baseline experience and a recommended tier. These are not performance guarantees, but the configurations the team expects to be broadly attainable on suitable hardware.
- Minimum PC specs – 1080p @ 30 FPS with Low Preset settings
- Recommended PC specs – 1440p @ 60 FPS with Medium Preset settings

Any time you alter graphics options, shaders will recompile. The team advises continuing to play for at least 15 minutes to evaluate the new performance state. For issues, the official channel remains 2K Support.
Common preset behavior and toggles

Across the official matrices, several toggles are consistent. These defaults frame how the team balanced responsiveness and clarity before per-card fine-tuning.
- Display Mode: Full-screen
- VSync: Off
- Anti-Aliasing: Disabled
- Upscaling: FSR is used at different quality modes by resolution
- Frame Generation: On for most modern Radeon GPUs; not available on some older cards

1080p expected results
At 1080p, the guidance targets 60+ FPS on a wide range of Radeon GPUs, typically with FSR set to Quality. Frame Generation is On for most newer GPUs and N/A on select older models. HLOD distance varies by card.

Table – 1080p Radeon presets (official targets)
While individual settings like texture, shadow and volumetrics vary from Low to Very High by card, the upscaling and frame-generation mix above underpins the 1080p targets.

Read also our article: Borderlands 4 players set huge launch‑weekend numbers on Kairos
1440p expected results
For 1440p, the studio targets 60+ FPS with FSR set to Balanced and Frame Generation On across supported GPUs. HLOD distances are tuned per model.
Table – 1440p Radeon presets (official targets)
Preset details rise from Low to Very High depending on the GPU, but the Balanced FSR profile and Frame Generation are the common threads to reach the 1440p target.
4K expected results
At 4K, the guidance continues to aim for 60+ FPS, switching FSR to Performance while keeping Frame Generation On. HLOD is set Far across the listed GPUs.
Table – 4K Radeon presets (official targets)
Per-setting granularity (textures, shadows, lighting, volumetrics, reflections) scales up on higher-end cards, but the FSR Performance profile is the constant at 4K.
Technical notes and troubleshooting
The team emphasizes that shader recompilation occurs after you tweak graphics settings. To get a reliable read on performance, keep playing for at least 15 minutes following changes. For persistent issues, the official support route is 2K Support. For a full rundown of Minimum and Recommended specs and adjustable graphics and accessibility options, consult the official “Borderlands 4 PC Specs & Features” overview.
Why this matters – a clearer path to stable performance
These targets translate the development team’s testing into practical starting points – FSR + Frame Generation do the heavy lifting across resolutions, while specific sliders are tuned per GPU. Use these matrices as a baseline, then iterate slowly, allowing shaders to finish recompiling before judging results. A few mindful adjustments can keep Borderlands 4 smooth and responsive on your setup.
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