CODE VEIN II confirms January launch and unpacks its revamped combat

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CODE VEIN II confirms January launch and unpacks its revamped combat
Table of Content Зміст статті

The essentials

A new official trailer for CODE VEIN II lays out the sequel’s core systems and content ahead of release on 30 January 2026 for PlayStation 5, Xbox Series X|S and PC. A free Character Creator demo arrives on 23 January 2026 with customization that can be carried into the final game. Early access begins on 27 January 2026 for specific premium editions. The footage focuses on expanded character tools, partner-driven tactics, and an overview of the new world’s biomes and enemies.

Code Vein II logo with emblem, featuring new gameplay elements; launching January 30 on PlayStation 5, Xbox Series X|S, an...
Code Vein II logo with emblem, featuring new gameplay elements; launching January 30 on PlayStation 5, Xbox Series X|S, an…

Set in a post‑collapse world gripped by the Resurgence, the sequel follows immortals known as Revenants as they fight back against encroaching Horrors and a failing seal – a backdrop the trailer uses to frame its combat and progression systems.

Story setup – a failing seal and a race through time

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Centuries after a catastrophe called the Resurgence, Revenants sealed the threat at great cost, spawning the celestial Luna Rapacis whose light suppresses Revenant power. A century on, the cocoons of the fallen heroes are weakening, and outbreaks return. You play a Revenant Hunter who wields an artifact that channels Revenant abilities. Alongside Lou, a Revenant able to travel through time, you dive into the past to win the trust of the heroes and undo their cocoon seals in the present to halt a new collapse.

Character creation – granular tools for identity

The creator has been significantly expanded over the previous game, with detailed control across physique, hair and materials. It emphasizes both fine-tuning and modular outfits.

  • Hair and face: adjust bang length, curl degree, ear angle and sharpness.
  • Style detailing: select nail colors and apply distinctive Kintsugi‑style accents.
  • Wardrobe system: extensive costume variants, per‑part on/off toggles, deep color settings, and material textures and patterns.

The new world – traversal and biomes

Exploration spans an entirely new map on foot or by motorcycle, with diverse regions called out in the trailer. Each space ties environmental hazards to combat and discovery.

  • The Sunken City: half‑submerged ruins with polluted waters in the present.
  • The Undead Forest: haunted woods where a cocoon leaks resentment.
  • The Corroded Scar: a ravine dominated by ore deposits and acid.

The world is positioned as broad and secret‑laden – cocoons appear within some zones, linking exploration to the overarching narrative.

Partner System – synergy or fusion on demand

Combat can be soloed, but partners provide both support and power spikes. The system hinges on two effect types that evolve with your bond.

  • Link Traits: conditional bonuses active when your bond is strong; they fade temporarily if you take significant damage.
  • Partner Trait Bonuses: passive stat or combat gains that grow as relationships deepen.

Two combat modes with partners

  • Summoning: your partner fights independently, aiding crowd control and support.
  • Assimilation: you merge, enhancing stats and abilities – effective for 1‑on‑1 duels.

A notable safeguard, Restorative Offering, revives you when HP hits zero, after which the partner is briefly incapacitated and cannot repeat the action immediately.

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Revenant combat – resource flow and control

Drain Attacks and Ichor

Drain Attacks extract enemy blood to generate Ichor, the resource needed to unleash advanced abilities. Partners conduct their own drains and share some Ichor with you, smoothing resource uptime.

Stagger windows and special drains

Sustained hits can stagger foes, opening them to powerful special drain finishers. The properties of these drains vary with your equipped Jail.

Jails – back‑mounted modules

Jails are equipable devices that adjust stats and define drain actions. Different Jails fit different encounters, encouraging loadout swaps to meet specific threats.

Formae – three pillars of offense and defense

  • Weapon Formae: up to four slotted at once across categories – Combat (melee strings), Magic (ranged), and Support (buffs and enhancements).
  • Bequeathed Formae: summon a unique weapon for a heavy, timing‑based strike – high damage with a charge‑up commitment.
  • Defensive Formae: choose one of Guard, Counter, or a special Evasive Maneuver to mitigate big hits and control risk.

Arsenal and builds – tailoring playstyles

Weapon classes cover both speed and impact. New to the sequel are Twin Blades and Rune Blades for rapid strings, while Great Sword, Halberd, and Hammer favor heavier, measured swings. The Bayonet supports ranged spacing.

The upgraded build system revolves around Blood Codes, which shape a Revenant’s combat profile. More Blood Codes unlock through story progression, enabling varied setups:

  • Strength‑focused melee for direct engagements.
  • Formae‑centric loadouts to emphasize big, ability‑driven moments.
  • Ranged approaches that keep enemies at distance.
  • Mobility/Dexterity builds for speed and evasive play.

Boosters add further stat increases and traits that apply beneficial effects, layering on top of your core build choices.

Enemies and bosses – layered encounter design

Expect a mix of regular foes, special enemy types, mini‑bosses, and large‑scale bosses designed to test mastery of drains, Formae timing, partner usage and defensive tools. The trailer positions encounter variety as a driver for swapping Jails, partners, and Formae between fights.

Key dates and platforms at a glance

The table below consolidates the confirmed release timing and platforms. These dates come directly from the official announcement and trailer breakdown.

Why it matters – planning your build before day one

The trailer signals a sequel built around deeper customization and partner‑driven combat layers. With the free demo landing a week before launch and early access shortly after, players can lock in their look and experiment with systems – Drain, Jails and Formae – ahead of tougher bosses on 30 January 2026.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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