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Inside the Making of the Blood of Dawnwalker Key Art – Coen’s Duality
The latest developer bulletin for The Blood of Dawnwalker spotlights how the game’s new key art came together and what it signals about its world and hero. Marked by the Full Wolf Moon, the project is entering its launch year, and the studio shared a concise look at the creative process. The visual centers on Coen, a Dawnwalker torn between human and vampiric sides, set against a Carpathian backdrop. Beyond aesthetics, the post also touches on rune-based magic and credits the team behind the final composition.
For players, the takeaways are twofold – a clearer read on the game’s tone and setting, and hints at how character identity and mechanics intertwine.

Setting the Scene: Vale Sangora and the Eclipse
The artwork began not with the character, but with Vale Sangora, a location positioned in the Carpathian Mountains. The vista uses warm oranges and a prominent eclipse to embody Coen’s duality – the tension between his mortal self and vampiric nature. In the distance, the team placed Svartrau Castle and the Cathedral, sites that players will explore within Vale Sangora.

Last year’s Gameplay Overview Part 2 offers a closer look at the Cathedral’s towering architecture and stained glass. Video link: https://www.youtube-nocookie.com/embed/modh7huKEYw?si=7DJ7WoKNV8YVyJ0n
Coen Framed by Action and Identity

With the landscape locked, the team shifted to Coen. The hero carries a blade etched with “Peregrini Aurorae” – translated as the Dawn’s Pilgrim – paired with a balance motif, signaling equilibrium and justice. His left arm bears magical runes that “defy the laws of nature,” visually pushing toward a forbidden realm.
Artists emphasized that Coen’s journey is informed by player decisions, so his pose had to feel active and readable at a glance.

“I wanted something dynamic, natural, and exciting, while subtly showcasing Coen’s vampiric nature through the silhouette,” said artist & designer .
Before sketching, Fus workshopped dynamic poses and motion references, even staging a quick self-photoshoot to pinpoint convincing weight shifts.

“I did a simple and slightly funny photoshoot of myself, acting out different movements and gestures… crucial for avoiding stiffness and finding poses that felt alive and natural.”
From Blockout to Polish – and a Readable Story Beat

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After multiple passes in 2D and 3D, the team refined details and shifted focus to expression and story. The final image captures Coen mid-fight, with a vampiric eye glow heightening intensity, while leaving room for doubt and uncertainty about what he might become.
“Coen is captured mid-fight, focused and determined, with his iconic vampiric eye glow pushing the intensity,” adds .

Runes as Magic Conduits – What the Arm Markings Mean
The bulletin clarifies the function of Coen’s arm runes: they act as conduits to channel magic. In this world, spellcasting requires carving runes into the body so power can “flow through.” Their applications vary – offensive, defensive, and investigative. One example already shown is the Compel Soul spell, featured in the Gameplay Overview Part 2.
- How it works: runes etched on the body enable spell flow
- Use cases: offensive, defensive, investigative
- Shown to date: Compel Soul (Gameplay Overview Part 2)
Who Made the Key Art
The studio credited the collaborators behind the final cover. Below is a quick breakdown of roles and contributors.
Credits at a glance – The Blood of Dawnwalker key art team
Final Takeaway – Why This Matters for Players
This key art does more than decorate store pages – it telegraphs core themes and mechanics. Vale Sangora’s eclipse sets a conflicted tone, while Coen’s rune-carved arm nods to a magic system rooted in bodily conduits. With the game entering its launch year, the image frames what to expect: a struggle of identity, player-shaped choices, and a world where power comes at a literal cost.
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