ELDEN RING NIGHTREIGN update 1.03.2 brings class buffs and raid fixes

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ELDEN RING NIGHTREIGN update 1.03.2 brings class buffs and raid fixes
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Bandai Namco has rolled out a new Elden Ring Nightreign patch across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam. The update arrives as App Ver. 1.03.2 with Regulation Ver. 1.03.4. It targets class balance, relic effects, gear and spell tuning, and a wide slate of raid and boss fixes. Online play now requires this update; console users must log in to download the latest Regulation data.

What’s changing in gameplay balance

The patch focuses on the Nightfarers and related systems, emphasizing survivability and clearer power curves across depth scaling and raid contexts.

Nightfarers adjustments

  • Duchess – improved visibility of the phantom when “Restage” triggers.
  • Guardianhigher damage negation for physical and elemental hits; increased Guard Boost while guarding.
  • Raider – faster animations for many attacks (excluding dual‑wield and jump attacks) and tuned movement distance when using Greataxes, Great Hammers, and Colossal Weapons; Fighter’s Resolve now grants a timed attack boost when HP drops significantly; Totem Stela gets an expanded activation range.
  • Revenant – higher damage from summoned spirits during “Immortal March”; stronger attack power and damage negation for spirits from “Summon Spirit” in The Deep of Night, scaling with Expedition depth.
  • Executor – multiple buffs while “Cursed Sword” is active: higher critical damage, increased Guard Boost, more stagger on deflection, reduced stamina loss on successful deflects, and no guard break if stamina depletes right after a successful deflection. Weapon arts now benefit from Improved Skill Attack Power and Improved Melee Attack Power. “Aspects of the Crucible: Beast” gains power boosts (except “Roar”), depth‑based scaling in The Deep of Night, and added damage negation during L2/LT/Q skill with a brief 1‑HP safety window if HP hits zero mid‑skill.
  • Scholar – revised distance criteria for progress against large enemies with “Analyse”.
  • Undertaker – adjusted movement distance on some Hammer attacks versus stationary targets.

Relic tweaks and reworks

Relics see broad tuning for clarity and build diversity, with several effects strengthened and outliers toned down.

  • Burn from [Wylder] Art activation spreads fire now charges the art gauge.
  • Buffed: HP Recovery From Successful Guarding, Draw enemy attention while guarding, shockwave strength from [Guardian] Successful guards…, HP restore near Totem Stela, Improved Poise Near Totem Stela, and multiple [Executor] healing/boost effects (including longer “Slowly Restore HP upon Ability Activation”).
  • [Executor] relic renamed and revised: Character Skill Boosts Attack but Attacking Drains HP becomes Character Skill Boosts Attack but Lowers Damage Negation While Attacking, with a larger attack boost.
  • Buffed [Undertaker] chains’ final‑blow attack power and physical boosts during self‑assist incantations.
  • Nerfed Successive Attacks Boost Attack Power, and bow‑related boosts (Improved Bow Attack Power and Improved Attack Power with 3+ Bows Equipped), addressing an intended bug from Patch 1.03 that over‑applied these bonuses to bows.

Gear, sorceries, and incantations

Ranged and resource balance receive targeted changes alongside visibility improvements.

  • Distance‑based drop‑off now affects status buildup, Ultimate Art gauge charging, and near‑death gauge depletion on downed allies for attacks already using damage drop‑off (e.g., ranged weapons).
  • Rotten Crystal Staff primary sorcery switched from Shattering Crystal to Crystal Release.
  • Increased FP cost: Shattering Crystal (sorcery) and Beast Claw (incantation).
  • Adjusted visual clarity for some sorceries and incantations.
  • Nerfed penalties on Primal Glintstone Blade (reduced “Reduced Maximum HP”) and Crucible Feather Talisman (reduced “Impaired Damage Negation”).

Field and raid adjustments

Key locations and raid events get population, reward, and visibility passes.

  • Fire Pots and Throwing Knives now have shop purchase caps.
  • Marsh: more Night Invaders during cataclysms; higher rune rewards from some enemies; increased rare drops in certain chests.
  • Blacksmith Village: enemy counts adjusted; some enemies deal less damage in The Deep of Night; higher rune rewards from some enemies; increased rare drops in certain chests.
  • The Great Hollow Shifting Earth: special shop spawn rate adjusted.
  • “Tricephalos” raid: stronger Beast’s Hunt (fully restores allies’ stamina during continuous attacks), reduced player damage over time, and visibility adjustments.
  • “Fissure in the Fog” raid: visibility tuned; hail damage reduced in The Deep of Night.
  • “Balancers” raid: fewer enemies enter Charm at certain points; reduced attack boost on Charmed enemies.

Other balance notes

Appearance rates for target bosses, key locations, and Shifting Earth added in the DLC The Forsaken Hollows are adjusted in The Deep of Night. This applies when Expeditions are matched only with players who also own the DLC.

Bug fixes and stability

The update resolves a wide range of issues, from relic stacking to raid edge cases, along with UI clarity and networking improvements.

  • Added status menu icons and descriptions when certain passive and relic effects are active (e.g., Improved Attack Power at Full HP, Improved Damage Negation at Full HP, and Switching Weapons Boosts Attack Power).
  • Restored missing Scholar/Undertaker costumes and unique, single‑acquire DLC relics; items can be re‑acquired at Roundtable Hold.
  • Fixed multi‑copy acquisition for The Will of the Balancers; if equipped multiple times, only one activates.
  • Resolved interactions affecting Raider Retaliate with the relic effect that reduces enemy attack power on Character Skill hit.
  • Guardian’s Wings of Salvation no longer allows spirits summoned by Revenant to be staggered within its defensive area.
  • Executor fixes: unintended status damage on Aspects of the Crucible: Beast; large unintended damage when linked with Scholar’s Communion.
  • Skills and hitboxes: restored disappearing hitbox on Beast Claw; ensured Whip first normal attack receives Improved Melee Attack Power; applied missing Improved Skill/Melee Attack Power effects to several weapon arts (including Waves of Darkness, Eruption, Lightning Slash, Golden Land, Ice Lightning Sword, Sorcery of the Crozier, Sacred Phalanx, Flame Dance) and continuous‑attack triggers (e.g., Kick, Charge Forth, Giant Hunting, Carian Greatsword, Carian Grandeur, Miquella’s Ring of Light, Spinning Wheel); fixed Torch Attack not benefiting from Improved Skill Attack Power; corrected Collapsing Stars Greatsword grav wave scaling with Improved Melee Attack Power.
  • Item and relic consistency: fixed Glintstone Scrap and Large Glintstone Scrap not scaling with Improved Glintstone and Gravity Stone Damage; ensured several meta‑progression relics activate properly in near‑death states.
  • Combat flow: fixed cases where near‑death state failed or skipped on lethal grab attacks; backstab criticals no longer damage adjacent allies; various visibility and rendering fixes for Balancers, reduced load and animation instability, and corrected event progression.
  • Boss corrections: Night’s Cavalry flinches as intended while mounted; Royal Cavalryman HP gauge displays correctly with other bosses; Divine Beast Dancing Lion BGM timing corrected; temporary effects from the Knight Artorias fight no longer persist; Dreglord combat skips and field‑wide effects fixed across rejoin scenarios.
  • World and events: corrected buried Sorcerer’s Rise objects; shop version of Nox Flowing Hammer now has the intended Weapon Art; Tricephalos reward timing, Balancers multiplayer HP issues and Great Church events, and player movement during the raid are all fixed; Favor of the Great Hollow now updates the Visual Codex Battle Record; duplicate Cold Mirage entries removed from results.
  • Networking and platform: fixed a Steam issue causing connection problems immediately after matchmaking completion.
  • General: corrected text, graphics/effects rendering, enemy behaviors, and made performance improvements.

Availability, versions, and platforms

The patch is live globally on all targeted platforms. Online functionality requires the update and a game restart after downloading.

Update identifiers – summary
App Version 1.03.2
Regulation Version 1.03.4
Platforms PS4, PS5, Xbox One, Xbox Series X|S, Steam
Notes On consoles, Regulation files download on login; if Regulation Ver. is not 1.03.4, select LOGIN to apply.

Read also our article: Ghost of Yōtei: how Sony mobilized global teams for launch

Final takeaway – why it matters

This update shores up several Nightfarer identities – Raider and Executor see notable power and utility gains – while smoothing raid readability and stability. With relics and ranged systems tightened and a long list of bug fixes applied, players jumping into The Deep of Night or co‑op raids should find more consistent pacing and clearer build payoffs.

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Daniel Togman

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Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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