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Little Nightmares Iii Patch Enables Nsw-Nsw2 Cross-Gen Multiplayer
Supermassive Games and Bandai Namco Entertainment have outlined a January update for Little Nightmares III, focused on stability, co-op reliability, and visual consistency across platforms. The patch targets key friction points in multiplayer synchronization, addresses progress blockers, and tunes AI and enemy behavior within The Spiral. Alongside gameplay tweaks, the team has delivered fixes for audio, rendering, and UI. Rollout begins on earlier-generation consoles first, with Nintendo platforms following shortly after.
What's in the January Update
The developers highlight several areas of improvement that impact co-op sessions and moment-to-moment navigation. Players should see more consistent interactions with environments and cleaner transitions between rooms. Below are the headline changes, grouped by category.
Multiplayer &Amp; Online
Networked play and host–client stability receive particular attention in this patch. The aim is to smooth out cooperative progression and reduce desync during shared actions.
- NSW–NSW2 cross-gen multiplayer enabled.
- Improved host–client synchronization during animations.
- Co-op progression issues fixed.
Gameplay &Amp; Progression
Core systems get adjustments to reduce friction and eliminate blockers. AI companion behavior has been refined to better support cooperative play.
- AI Playpal behavior and animations improved.
- More reliable player–environment interactions.
- Logic-based progress blockers resolved.
Enemies &Amp; Antagonists
Enemy encounters should behave more predictably following fixes to collisions and resets. Animation adjustments aim to reduce odd or unintended movements.
- Fixes for enemy reset behavior, collision, and animation issues.
Audio &Amp; Visuals
The update corrects sound effect triggers and rendering glitches across platforms. Players should notice steadier asset loading and smoother room transitions.
- Sound effect and rendering fixes applied.
- Selected animations and art assets improved.
- More consistent room transitions and asset rendering across platforms.
Ui &Amp; Ux
Interface polish targets visual clarity and navigation reliability. The patch also addresses link behavior to reduce unwanted redirects.
- Enhanced menu textures and fixes for external redirection issues.
Other
Store page references have been corrected to prevent confusion when viewing cosmetic content. This should streamline how locked items are displayed across storefronts.
- Fixed store page links for locked costumes.
Release Timing by Platform
The update is staggered between console families to ensure a stable rollout. PS4 and XBX1 receive the patch first, with NSW and NSW2 getting it a few days later. Dates are listed exactly as communicated by the publisher.
Rollout Schedule
| PS4, XBX1 | January 28, 2026 |
| NSW, NSW2 | February 3, 2026 |
Read also our article: Age 1000: a New Dragon Ball World by Akira Toriyama Arrives in 2027
Focus on Co-Op and Companion Ai
With co-op progression fixes and a tighter host–client sync, the patch is aimed at players exploring The Spiral together. Improvements to the AI Playpal suggest a push toward steadier companion behavior in traversal and puzzle situations. These changes should reduce friction during shared sequences and help keep progress intact across sessions.
Why It Matters – a Steadier Spiral
This update puts reliability first, from NSW–NSW2 cross-gen multiplayer to platform-wide rendering consistency. If you play co-op, expect fewer blockers and cleaner handoffs between hosts and clients. The emphasis is clear: stabilize core systems now, so future content and patches can build on a firmer base.
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