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January 7 MY HERO ULTRA RUMBLE balance patch: buffs and nerfs
MY HERO ULTRA RUMBLE received a balance-focused maintenance update on January 7, 2026. The patch tunes reload speeds, damage values, and ammo counts across multiple characters, and standardizes HP for Neito Monoma (Original) at 300. Several high-mobility and burst options were accelerated, while some high-damage skills were trimmed to curb early eliminations. Special Tuning skills also saw targeted adjustments to duration and cooldown behavior. The changes collectively aim to stabilize early and mid-match pacing.
Battle style adjustments – headline changes
This update emphasizes faster uptime for mobility and utility while dialing back uncharged or burst damage on select kits. Reload speed increases touch multiple heroes, particularly where gauges can be depleted. Conversely, several brawlers see damage reductions to constrain snowball potential. A few scaling tweaks apply at specific levels, such as levels 4 and 9 or 5-9.
- Faster uptime: Katsuki Bakugo, Denki Kaminari, Hawks (with depleted gauge), Twice (Original), and Izuku Midoriya (Full Bullet at levels 4 and 9) receive reload speed boosts.
- Damage trims: Ichika Kendo (Twin Palm Strike), Tamaki Amajiki (Original), and Endeavor (Inferno Fist) have reductions applied across key skills.
- Targeted buffs: Tenya Iida (Original) gains ammo and damage; All Might (Original) gains higher shockwave damage at levels 5-9; Twice (Original) sees a damage bump.
- Stat line update: Neito Monoma (Original) is set to 300 HP.
Character-by-character changes – full recap
The following is a precise breakdown of each adjustment as listed in the maintenance notes. Where applicable, level-specific scaling and gauge behavior are included.
- Izuku Midoriya (Full Bullet)
- Quirk Skill γ “Ground Impact” – reload speed increased at levels 4 and 9.
- Quirk Skill γ “Ground Impact” – reload speed increased at levels 4 and 9.
- Katsuki Bakugo
- Special Action “Explosive Speed” – reload speed increased.
- Special Action “Explosive Speed” – reload speed increased.
- Tenya Iida (Original)
- Quirk Skill α “Recipro Wheel” – ammo count increased.
- Quirk Skill β “Recipro Burst” – damage increased.
- Quirk Skill α “Recipro Wheel” – ammo count increased.
- Quirk Skill β “Recipro Burst” – damage increased.
- Denki Kaminari
- Special Action “Electrification” – reload speed increased.
- Special Action “Electrification” – reload speed increased.
- Denki Kaminari (Lightning)
- Quirk Skill β “Tracking Bolt” – reload speed increased.
- Quirk Skill β “Tracking Bolt” – reload speed increased.
- Neito Monoma (Original)
- HP increased to 300.
- HP increased to 300.
- Ichika Kendo (Twin Palm Strike)
- Quirk Skill α “Gale Burst” – damage reduced when used without charging.
- Quirk Skill γ “Whirlwind Fist” – damage reduced; reload speed reduced.
- Quirk Skill α “Gale Burst” – damage reduced when used without charging.
- Quirk Skill γ “Whirlwind Fist” – damage reduced; reload speed reduced.
- Tamaki Amajiki (Original)
- Quirk Skill α “Marlin Rapier” and “Octopus Whip” – damage reduced.
- Special Action “Wing Claw” – reload speed reduced.
- Quirk Skill α “Marlin Rapier” and “Octopus Whip” – damage reduced.
- Special Action “Wing Claw” – reload speed reduced.
- All Might (Original)
- Quirk Skill α “Texas Smash” – increased damage for additional shockwaves at levels 5-9.
- Quirk Skill α “Texas Smash” – increased damage for additional shockwaves at levels 5-9.
- Endeavor (Inferno Fist)
- Quirk Skill α “Inferno Fist: Jet Burn” – damage reduced; reload speed reduced when gauge is depleted.
- Quirk Skill β “Vanishing Storm” and “Hell Curtain” – damage reduced; reload speed reduced.
- Quirk Skill α “Inferno Fist: Jet Burn” – damage reduced; reload speed reduced when gauge is depleted.
- Quirk Skill β “Vanishing Storm” and “Hell Curtain” – damage reduced; reload speed reduced.
- Hawks
- Special Actions “Fierce Wings / Flight” and “Fierce Wings / Transport” – reload speed increased when gauge is depleted.
- Special Actions “Fierce Wings / Flight” and “Fierce Wings / Transport” – reload speed increased when gauge is depleted.
- Twice (Original)
- Quirk Skill γ “Foot Boost” – damage increased.
- Special Action “Mad Imitation” – reload speed increased.
- Quirk Skill γ “Foot Boost” – damage increased.
- Special Action “Mad Imitation” – reload speed increased.
- Kurogiri (Original)
- Quirk Skill β “Warp Gate” – adjusted to make knockback on hit easier to achieve.
- Quirk Skill β “Warp Gate” – adjusted to make knockback on hit easier to achieve.
Special Tuning skills – targeted tweaks
Beyond the core battle kits, two Special Tuning skills received precision changes that affect late-match cadence and control duration. One shortens a crowd-control window across the board, while the other accelerates access from level 10 onward.
- Trance Blow (Hitoshi Shinso: Original) – effect duration decreased at all levels.
- Extra Wind (Hawks: Slicing Wind) – cooldown before reactivation decreased from level 10 onward.
Quick reference – biggest swings at a glance
For a fast overview of high-impact shifts, the table below highlights representative buffs and nerfs without replacing the full notes above.
| Character / Skill | Adjustment Type | Key Detail |
| Neito Monoma (Original) | Stat change | HP set to 300 |
| All Might – “Texas Smash” | Buff | Shockwave damage up at levels 5-9 |
| Tenya Iida – “Recipro Wheel” / “Recipro Burst” | Buff | More ammo; higher damage |
| Endeavor – α/β skills | Nerf | Damage down; slower reload, with extra slowdown when gauge is depleted |
| Ichika Kendo – α/γ skills | Nerf | Uncharged α damage down; γ damage and reload reduced |
| Hawks – Flight/Transport | Conditional buff | Faster reload when gauge is depleted |
| Shinso – “Trance Blow” | Adjustment | Shorter effect duration at all levels |
| Hawks – “Extra Wind” | Adjustment | Shorter cooldown from level 10 onward |
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Why it matters – pacing and survivability shifts
Faster reloads on mobility and utility tilt skirmish rhythm toward more frequent engagements, while damage reductions on select frontline kits should reduce instant burst eliminations. The 300 HP baseline for Monoma (Original) and level-based scaling updates (levels 4 and 9, 5-9) refine survivability and late-game impact. If you main a mobility-focused or gauge-dependent kit, expect more consistent uptime; heavy-hitters may need tighter timing and better resource management.
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