January 7 MY HERO ULTRA RUMBLE balance patch: buffs and nerfs

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January 7 MY HERO ULTRA RUMBLE balance patch: buffs and nerfs
Table of Content Зміст статті

MY HERO ULTRA RUMBLE received a balance-focused maintenance update on January 7, 2026. The patch tunes reload speeds, damage values, and ammo counts across multiple characters, and standardizes HP for Neito Monoma (Original) at 300. Several high-mobility and burst options were accelerated, while some high-damage skills were trimmed to curb early eliminations. Special Tuning skills also saw targeted adjustments to duration and cooldown behavior. The changes collectively aim to stabilize early and mid-match pacing.

Battle style adjustments – headline changes

This update emphasizes faster uptime for mobility and utility while dialing back uncharged or burst damage on select kits. Reload speed increases touch multiple heroes, particularly where gauges can be depleted. Conversely, several brawlers see damage reductions to constrain snowball potential. A few scaling tweaks apply at specific levels, such as levels 4 and 9 or 5-9.

  • Faster uptime: Katsuki Bakugo, Denki Kaminari, Hawks (with depleted gauge), Twice (Original), and Izuku Midoriya (Full Bullet at levels 4 and 9) receive reload speed boosts.
  • Damage trims: Ichika Kendo (Twin Palm Strike), Tamaki Amajiki (Original), and Endeavor (Inferno Fist) have reductions applied across key skills.
  • Targeted buffs: Tenya Iida (Original) gains ammo and damage; All Might (Original) gains higher shockwave damage at levels 5-9; Twice (Original) sees a damage bump.
  • Stat line update: Neito Monoma (Original) is set to 300 HP.

Character-by-character changes – full recap

The following is a precise breakdown of each adjustment as listed in the maintenance notes. Where applicable, level-specific scaling and gauge behavior are included.

  • Izuku Midoriya (Full Bullet)
    • Quirk Skill γ “Ground Impact” – reload speed increased at levels 4 and 9.
  • Quirk Skill γ “Ground Impact” – reload speed increased at levels 4 and 9.
  • Katsuki Bakugo
    • Special Action “Explosive Speed” – reload speed increased.
  • Special Action “Explosive Speed” – reload speed increased.
  • Tenya Iida (Original)
    • Quirk Skill α “Recipro Wheel” – ammo count increased.
    • Quirk Skill β “Recipro Burst” – damage increased.
  • Quirk Skill α “Recipro Wheel” – ammo count increased.
  • Quirk Skill β “Recipro Burst” – damage increased.
  • Denki Kaminari
    • Special Action “Electrification” – reload speed increased.
  • Special Action “Electrification” – reload speed increased.
  • Denki Kaminari (Lightning)
    • Quirk Skill β “Tracking Bolt” – reload speed increased.
  • Quirk Skill β “Tracking Bolt” – reload speed increased.
  • Neito Monoma (Original)
    • HP increased to 300.
  • HP increased to 300.
  • Ichika Kendo (Twin Palm Strike)
    • Quirk Skill α “Gale Burst” – damage reduced when used without charging.
    • Quirk Skill γ “Whirlwind Fist” – damage reduced; reload speed reduced.
  • Quirk Skill α “Gale Burst” – damage reduced when used without charging.
  • Quirk Skill γ “Whirlwind Fist” – damage reduced; reload speed reduced.
  • Tamaki Amajiki (Original)
    • Quirk Skill α “Marlin Rapier” and “Octopus Whip” – damage reduced.
    • Special Action “Wing Claw” – reload speed reduced.
  • Quirk Skill α “Marlin Rapier” and “Octopus Whip” – damage reduced.
  • Special Action “Wing Claw” – reload speed reduced.
  • All Might (Original)
    • Quirk Skill α “Texas Smash” – increased damage for additional shockwaves at levels 5-9.
  • Quirk Skill α “Texas Smash” – increased damage for additional shockwaves at levels 5-9.
  • Endeavor (Inferno Fist)
    • Quirk Skill α “Inferno Fist: Jet Burn” – damage reduced; reload speed reduced when gauge is depleted.
    • Quirk Skill β “Vanishing Storm” and “Hell Curtain” – damage reduced; reload speed reduced.
  • Quirk Skill α “Inferno Fist: Jet Burn” – damage reduced; reload speed reduced when gauge is depleted.
  • Quirk Skill β “Vanishing Storm” and “Hell Curtain” – damage reduced; reload speed reduced.
  • Hawks
    • Special Actions “Fierce Wings / Flight” and “Fierce Wings / Transport” – reload speed increased when gauge is depleted.
  • Special Actions “Fierce Wings / Flight” and “Fierce Wings / Transport” – reload speed increased when gauge is depleted.
  • Twice (Original)
    • Quirk Skill γ “Foot Boost” – damage increased.
    • Special Action “Mad Imitation” – reload speed increased.
  • Quirk Skill γ “Foot Boost” – damage increased.
  • Special Action “Mad Imitation” – reload speed increased.
  • Kurogiri (Original)
    • Quirk Skill β “Warp Gate” – adjusted to make knockback on hit easier to achieve.
  • Quirk Skill β “Warp Gate” – adjusted to make knockback on hit easier to achieve.

Special Tuning skills – targeted tweaks

Beyond the core battle kits, two Special Tuning skills received precision changes that affect late-match cadence and control duration. One shortens a crowd-control window across the board, while the other accelerates access from level 10 onward.

  • Trance Blow (Hitoshi Shinso: Original) – effect duration decreased at all levels.
  • Extra Wind (Hawks: Slicing Wind) – cooldown before reactivation decreased from level 10 onward.

Quick reference – biggest swings at a glance

For a fast overview of high-impact shifts, the table below highlights representative buffs and nerfs without replacing the full notes above.

Character / Skill Adjustment Type Key Detail
Neito Monoma (Original) Stat change HP set to 300
All Might – “Texas Smash” Buff Shockwave damage up at levels 5-9
Tenya Iida – “Recipro Wheel” / “Recipro Burst” Buff More ammo; higher damage
Endeavor – α/β skills Nerf Damage down; slower reload, with extra slowdown when gauge is depleted
Ichika Kendo – α/γ skills Nerf Uncharged α damage down; γ damage and reload reduced
Hawks – Flight/Transport Conditional buff Faster reload when gauge is depleted
Shinso – “Trance Blow” Adjustment Shorter effect duration at all levels
Hawks – “Extra Wind” Adjustment Shorter cooldown from level 10 onward

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Why it matters – pacing and survivability shifts

Faster reloads on mobility and utility tilt skirmish rhythm toward more frequent engagements, while damage reductions on select frontline kits should reduce instant burst eliminations. The 300 HP baseline for Monoma (Original) and level-based scaling updates (levels 4 and 9, 5-9) refine survivability and late-game impact. If you main a mobility-focused or gauge-dependent kit, expect more consistent uptime; heavy-hitters may need tighter timing and better resource management.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst

Pro editor and gamer to the core. Runs By-Gamers.com — a gaming site for reviews, news, and the latest in the gaming universe. Known for raw, straight-up reviews and spotting what makes (or breaks) a game. Solid experience in editing, content creation, and keeping readers engaged with the real stuff. Always in tune with trends, mechanics, and dev insights.

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